Tut 2: The OpenGL Fixed-Function Pipeline and Modern OpenGL Shaders

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In this tutorial we introduce some legacy code using the fixed-function pipeline and we show you how to use it. We then introduce Modern OpenGL and its use of Shaders to manipulate position through the use of vertices, and to manipulate color through the fragment shader and the coloring of pixels.
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Great stuff. But cannot read anything on the highest settings.

keghnfeem
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It would make much more sense in the tutorial to follow the same rule as when writing code comments. Not to repeat what is already written in the code - we have eyes, we ourselves can read it, and explain why it is and how it works.

gbddOe