[SFM] Field Test Overview (Bioshock animation)

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So I decided to make another 1st person Bioshock animation, still short, shorter than before, but I made it in less than a month and I think it turned out quite alright. Please take a look at the notes for clarification on a few things, especially about the brute splicer.
Also, initially, a lot of time was spent making the scene build, as this does take place in the "Rapture Room" map, only on the outside and with lots of lighting and cover-up of the intended map.
Personally, I am not as proud of this one, maybe because it was made relatively quickly, and when finished it was not released due to some other problems arising, so it was put on hold for one or maybe two weeks.
That aside, it is still not terrible, some tweaks and more can be made, but I am more interested in another concept for a Bioshock animation.
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Workshop assets
- Big Daddy: "Bouncer/ Big Daddy (Bioshock/ Bioshock: Infinite)".

-Big Daddy (delta): "Bioshock 2: Alpha Series Big Daddies".

- Brute splicer: "A collection of Bioshock 2 models".

- Suchong: "Bioshock Infinite: Suchong (Clean and Bloody)".

- Map: "Rapture Room".

- Bathysphere: "Bioshock Bathysphere".

- Tunnels: "Bioshock Tunnel Models".

- Most of the entire scene build: "Bioshock Infinite Props & Scenebuilding Pack - 255 Models".

- Black bars: "Ultrawide 21:9 Aspect Ratio Overlay".
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All other assets not mentioned/forgotten to be mentioned: probably originate from.
- SFMlab.
- Source Filmmaker (intrinsically) and/or: (Free) Downloadable DLC, that comes with the Source Filmmaker installation: Black Mesa Content Pack, Left 4 Dead Content Pack. [Property of the Valve Corporation].
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All sounds are found either in the SFM, the workshop, or on SFMlab

Music:
- Bobby Darin - "Beyond the Sea".

- With slightly added reverb from me.
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Things to note.
- Yes, I am aware that the brute splicer is a little "wonky" at times and does not have any facial expressions. I needed specifically the brute splicer for this, and the one I found had no sort of phonemes or movable jaw nor eyes
- The drill, I got it working, only it was difficult to get looking slightly more "normal", as it is still the hand for the big daddy and the IK-rig does things for the hands that do not benefit this specific need.
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Source Filmmaker 2021
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The Source Filmmaker software is the property of the Valve Corporation.

Custom assets made by the community surrounding Source Filmmaker.
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I thought your work was very good, I hope you continue

dunhasdunhas
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Would you kindly make a rapture rising sfm animation next

farahabbas
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Try to have more attention to their walking cuz it’s like stomping, but overall, I adore these

EVT.
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I didn't expect that ending! But everything looked amazing

thhrmitgirl
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Looks good, but the drill going into the guy could have used a tad bit more work involving the physics of puncturing a large object and the twitching of muscles from the pain.

DirtAnimanator
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Ha! He stood still waiting as if he knew it was all an act, the scene was good just the timing was a bit off

JanoschNr