Sprite Packer - Game Development With Unity

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Today we are going to take a look at the Sprite packer in Unity 5.5.

I consider this tool a fire and forget type of tool. I set up some packing tags when I am done my level, and then hit the pack button.

BAAAMO!

All of the spites for my level are added to a sprite atlas and my draw calls are reduced. This is an invaluable tool for those that do not want to manually manage their texture atlas.

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GEAR I USE:

Outro Song: TheFatRat - Unity
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thanks for covering this. I haven't seen any tutorials on it.

JFrameMan
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I believe the Texture 'lines' are related to the 'Clamp' in the Sprite.

I don't know why you'd use it, but it basically clamps the last color and drags it out. In the blue lock its the last line of pixels clamped to the end. Maybe turn off clamping, or change it to the other method and it prob wilt go away.

micaiahstevens
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I started using unity by watching your Hack & Slash tutorial series and I've learned a lot from you. Thank you for all of your videos. Also I want to ask, have you ever tried UE4? Would you ever use UE4 for your game projects?

ibrahimduran
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i love that 8 bit sound when it starts or is it a 16 bit rerto sound.

YoubitubicalTV
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Im lazy, so i like a lazy way to pack my sprites. Unity has me covered!

BurgZergArcade
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Why does it say "saved by batching 0"? Shouldn't that say the number of calls you saved by doing your lock atlas?

mitchmeyer
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Thanks for the tutorial.
One question. If I make a pack, then when Im making the level, I still use the same sprites that I selected in the first place, right?.
And when making a build, Unity will save just the atlas / pack?.

pnvgordinho
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hey pete !
i will start teaching Unity at University next semester.
do you have any advise for me ?

northstar
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