Expeditions: A MudRunner Game Review

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Expeditions: A MudRunner Game Review
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A title that feels like its in a different gear at times than the others.

ACGreviews
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Games like these give you an interesting change of pace from the standard games.

blokin
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I haven't invested a huge amount of time into Snowrunner etc, but I love that games like these exist, and long may they live!

SkydazeSP
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Love these games. But I still got like 20 maps in snowrunners I haven’t played.

cantankerusgoat
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As someone who spends much of their time exploring Moab. This is a series that I’ve always wanted to love but could never get into. Maybe I’ll try again but I’ll probably wait for sale.

dalenjames
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I've been a huge fan of the series for many years and I really like the direction there going in. The lack of coop doesn't bother me as I prefer playing these titles in single player, it just adds to the difficulty. Looking forward to playing it tomorrow morning.

joecantello
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I remember playing SpinTires back when it launched, I am really not sure what made me want to try it but it was different. I am really glad to be part of this games history to where it is now. SnowRunners was fun but i feel Expeditions will give me more of what I enjoyed about that original game in terms of setting/lighting and objectives.

DeanGetYourWings
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Death Stranding 2 needs vehicular simulation like this to complement its gamified hiking. That'd be an awesome combo.

phrozac
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Spent hours and hours in both Mudrunner and Snowrunner. Amazing games. Will certainly be investing in this!

thomascharnock
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Sounds like Snowrunners was Empire to Expeditions Return Of the Jedi. I was expecting a bit more but this still looks great nothing else really does what the Runners series does and it's one of the few sim games my group will engage with as it's just as good with a controller as a wheel

Destide
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Honestly, I'm pretty excited about how this game seems to switch it's play style from the previous titles. MudRunner/Snowrunner have always been those games I go back to for an hour or two at a time and then put down, and this sounds like one I can do that with but feel like I'm accomplishing a bit more.

cyanihilist
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Thanks Karak ! Always happy to support via Patreon. As someone with 2 - 3K hours in Mud Runner and Snowrunner, when asked about them I have always said they are at their core more puzzle game than driving sim. Never expected a title that leans more heavily into the puzzle type mechanics this much. Not real excited about the game but I will give it a shot.

candycabngfl
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These games with a Firewatch style narrative would be exponentially more interesting.

ricepony
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March too busy but up next would probably be this (and Banishers whenever DD2 GFW are done)

Really enjoyed the idea of Mudrunner and Snowrunner, but sometimes do want something more "gamey", maybe this will do the trick.

Thanks for the reviews as always!

HeinSmit
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You have always done justice to this "Mudrunner" series & make them quite enticing!
Thanks for showing the best side of these fantastic games, starting with the first review of the first one that started them all!

vinniecorleone
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Would love the dev to buy the Motorstorm licence

soulsynthesiscreations
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I'm kinda hoping they add a little more with some DLCs down the line. For now, I think I'll stick with Snowrunner since there are still some maps I haven't explored yet. Overall, I'm just happy these types of games even exist. Great review at always!

ianwieserman
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I haven't played this series but it kind of reminds me of Death Stranding traversal. I'm intrigued.

stevebob
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I have 60 hours in Snowrunner and I've barely scratched the surface. Platinumed Mudrunner twice. Love these games and will be playing the heck out of this one too.

TheKazzerscout
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While this game still seems interesting to play, 'Pacific Drive', in a weird way, gave this game an uphill battle (for me). Because, yes, while that game is more about survival in the more abstract way and not simulation of a vehicle and traversing terrain "realistically", it does throw a lot in the mix that gives the incentive to play, as well as immersion, with things like being able to get out of your car and fixing or changing it on-the-fly. - It seems like you ARE the car more in these games, more than the driver in it needing to maintain the car, even though you drive it. I mean, you never get any external influence other than, I suppose, using a magic winch and stuff like that, without getting out of your vehicle. - I would've really liked to see that departure, in a good way, where they'd incorporate a light "mechanic simulator" into it, which would also allow you to check the immediate environment before you'd risk your vehicle, as you would in reality (though I suppose the drone-feature is a version of that, except just for greater distances).
That said, I get that this game is supposed to be more rudimentary in terms of the events that happen, as opposed to crazy fantastical things. Where the slower/methodical traversal is more a downside in something like 'Starfield' and kind of an upside in 'Death Stranding' (though, the latter of course has a lot of nutty things going on outside of traversal, where 'Starfield' isn't interesting enough to most in general). - The point being, I wonder how interesting it remains to play this game as opposed to how, now, something like 'Pacific Drive' really pushes me to want to play and traverse with difficulties. I mean, the objectives and things you can encounter, are they interesting enough to keep playing for... Again, the bar is of course different, whereas 'Pacific Drive' is more about throwing you in the deep end of a mystery, trying to keep you on edge all the time, "MudRunner" is more like going on a casual trip or on a job in a way. But again, for how long will that be interesting... I don't know. - I'll probably still end up playing it, but I just don't know for how much.
(Just a note for anyone who wants to go "Why tf are you comparing those 4 games?? They aren't even in the same genres.": It doesn't matter, it's about their styles of traversal as well as incentives in terms of objectives and rewards, which does decide how interesting or engaging a game is and if the style of gameplay is worth... well, playing.)

michaelmonstar