Introduction to Microdisplacements - Blender Tutorial

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For those who are watching this video in 3.0 you may have some probleme when you put the displacement into the Material Output, to correct this probleme you just have to put a displacement node between the material output and the image texture with the displacement and don't forget to plug the "color" of your image texture into the "Height" og the displacement node.
Thanks to Andrew for this tutorial it's a pleasure too see all the amazing tutorials that you provide

naimrhioui
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"2.5 times faster, saves 88% memory and looks better" sounds like magic, but as you showed it is just a very clever idea. Thank you Andrew for showing this! Your videos are the best!

julianarnold
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I don't even do 3D related works anymore yet i find this facinating.

Soriokeink
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You know, I always THINK I'm ready for the next Blender release, and every time the devs just blow my mind with the amount of love that goes into this program. I cant wait to play around with these new features!

alkarioma
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I've been finding the usual displacement method a pain and not working to my liking. Thank you so much for all you tutorials! You are a god send to people who are new to blender!

kreiyu
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This is so awesome just a week ago i learned about vrays microdisplacements in my internship and wondered if we would ever have something like this in Cycles and just at that time they actually do it :D i love this community.

blendermn
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I love micro-displacement. We added it to LuxRender a few years ago. So awesome! Glad to see it in Blender too.

binarycortex
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This is incredibly exciting! Thanks for the detailed overview, Andrew!

KenanProffitt
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I use blender on a budget, I've got a laptop with 4GB of ram and a dual-core 32 bit processor. Rendering has been HORRIBLE for me so this is a dream come true!

charlessmall
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I can't express how excited I am... This has been what I've NEEDED FOR SO FREAKING LONG!!!!

marcusmravik
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Waking up and watching these videos is a great way to start the day

ryoannazuk
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In 2.9, to fix the normal direction of the displacement you need to put a displacement node between the Disp map and the material output ( and putting the color Socket into the Height Socket ofc )

fujifun
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Really missed hearing your voice in your tutorials. Something about it makes your tutorials feel nicer to watch.

bestofnesia
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Your blender tutorials are the best that I have seen on YouTube yet. Many thanx.

MatzemachtMucke
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You mention here this feature is finally there, however in version 2.92, 4 years later, its still experimental. any idea, why is this feature is taking so long to officially support? I can see huge memory savings and shorter render times, you would thing they made is official by now 🤔

rudypieplenbosch
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Excellent tutorial, Andrew! So clearly presented and explained, as usual. Makes me want to start playing with it right away!

ClassyDogFilms
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perhaps if you use a displace modifier in combination you can still get particles to sit in the right place of the surface.

It not a one click wonder, but it's worth a try still.

great work mate, well done.

AdamEarleArtist
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Andrew it was an amazing tutorial! I guess why the rock scene didn't work because it was on supported feature set rather than experimental.

ahmedalbagdady
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My God Andrew, the air must be great up in Brisbane at the moment! I've never heard you soooo excited. I must admit this feature, when it finally makes it out of experimental, will push blender to a new level.

Dive_Me_Crazy
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I am a C4D / Octane guy but out of curiosity have been following your channel for some time now.
Thanks for this awesome news.
After all progress of one competitor makes the others normally want to catch up ;)

pixelasm