Hall of Heroes Gameplay Talkthrough

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A video outlining gameplay for the boardgameRaiders of the North Sea: Hall of Heroes.

KICKSTARTER PAGE:

Part I: Gameplay Talkthrough

Part II: Hall of Heroes Talkthrough
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Hey Everybody! Today Paulo Runs Through "Rahdo's Goofs"

If you find Goofs I didn’t notice Please leave Timestamps :)

Thank You
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"Finally, a new hero: Steeaaan" :D

That would be me actually :)
Feeling so honoured that Shem included me as a hero in this expansion :)

stianhaugen
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The ability to mitigate the 'screwage' of the base game sold me on these expansions, looking forward to getting these on the table!

aarondovauo
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At about 1:48 you wanted to do an overlay with a link to basic ROTNS walkthrough. Also you have to add the links to the related videos in the description

KNiclson
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This one looks to be the better expansion and the one that makes more sense to add to the game. Not that I wouldn't like to own both, but I'm not the biggest fan of expansions myself.
While the Hall of Heroes seems to complete the game to the point that I won't play without it once I have it, the Fields of Fame part does't do that. I really like the Jarls, but I'm not so keen on the mechanics and overall addition to the game.

keseph
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the mead hall looks like to be the better action of the gate house. less one card but you can pick aan card and you get a silver and mead

danielvanbelzen
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Good and quick talk through. Thoroughly enjoyed it and Thank you for that. However, I have a question and a comment.

My question is when you picked up that bonus token for completing three of a kind Quest, the token in this example was bonus 2 armour. Does that armour remain to be counted on that token from now on or do we actually shift our armour track by 2 up on the left when we claim bonus armour through Quests?

My comment is that I'm in disagreeance with you of the core game having "too much take that". In my opinion, it only has but a hint of "take that" in it which I find to be the perfect amount in a game like this. But that's just me, I'm not afraid of "take that", my favourite game is Cthulhu Wars for Pete's sake... Lol

mannys.
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Question please. My problem with the base game was the lack of escalation and engine building, which for me makes the game quite repetitive since you are always gathering resources with the very same basic efficiency. Some engine building (e.g. more efficient ways to recruit or generate gold/provisions) would in my view create a more exciting end, as the focus would naturally migrate from gathering resources in the beginning of the game to going on raids by the mid/end of the game. So my question is, did you feel these expansions added some escalation to the game? It did not look like to me, it looked like it is more of the same. Thanks

dddmmm
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Which expansion do you prefer, If I could only get one?

bangerzc
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can this be played solo or cooperative?

jhowd
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