SH++ Weekly Recap Devlog Unity vs Unreal vs Godot

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New enemies and particles effects added in this SH++ Weekly Recap Devlog

Social Media relevant to Game Dev -

Hello my name is Axel Cannon and I’m a dumb white guy. I’m not old or new, but middle school fifth grade like junior high. I don’t know much dev logging, but I make stupid games that try. So if you like my stupid videos then you should just subscribe.

Tools:
Unreal Engine: I shoot all the action video in Unreal Engine
Blender: I use Blender for all of the video editing and any modelling or animations that I create myself.
Krita: I use Krita for the graphics cards and thumbnails. I'm really bad at it though so don't blame Krita for my incompetence

I also use a lot of third party assets. Too many to mention them all unless it's required in the license, but this wouldn't be possible without them. However if you think I failed to properly attribute something to you, please let me know so it can be fixed as needed.

#devlog #indiegame #gamedev #oneminutedevlog
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Love the content as always, Keep up the great work

UnderfundedScientist
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The reason Unity prefabs can't inherit is because Unity (regardless of what it's users think about recent changes) was always designed around the Entity Component System.

mysterygamemaster