Lynx 6x6 Review/Guide, Vision Control and Flanking Tactics

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This is my 2nd look at the Panhard AML Lynx 6x6, a tier 8 French wheeled light tank in World of Tanks (WoT), with replays of tier 9 Malinovka and Sand River battles.

I discuss vision control for wheeled vehicles given their very low view range and how to leverage their mobility to create opportunities for flanking fire.

This video is part of my "Road to Unicum" series in which I share what I learned as I progressed towards account Unicum rating (top 1%) with silver ammo only. I talk through how I'm reading the battle as it unfolds and discuss key decisions and mistakes. My hope is that these videos meaningfully help players improve their gameplay.

"Road to Unicum" full guide and FAQs:

If you want to support my WoT habit (thanks that's generous of you), you can support me on Patreon, send me gold in-game, donate via PayPal, or simply shop on Amazon:

Cheers,
Taugrim

#WorldOfTanks #RoadToUnicum #Taugrim
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I heard companies of Formula 1 racing called War Gaming to find out how these french wheeled tanks maneuvered better then their Race Cars.

irongeir
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I've noticed how positive you are in your games, congratulating players for a job well done and thanking people for help. I need to do that more. Stay positive!

tonsterg
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Taugrim just doesn't cheat, period. Good vids but I hate wheelies.

paulrigby
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Suggestion for you Tau.

A video analysis of what the ENEMY should be doing to counter you as you engage enemies.

sethsherlock
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The shell absorbing wheel is selected by a lot more users because it was annoying a f for all players except artillery. That said, I agree that the HE is also too good at meta breaking. That ammo eats almost all other LTs alive, and there's almost no counterplay since it is much faster than other LTs so they can dictate the flow. The only 'counterplay' is playing a lot more passively, which changed how you should play your light tanks from your usual play -- so yeah, meta breaking.

zeroyuki
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Been watching your videos the past week and have tried my best to employee your approach in my play. By simply looking at the game through this new lens i have won roughly 60% of my games played last week as well as having 6-7 solid carry games in a light tank. Thank you for taking the time to make these videos and explaining your approach.

cody
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honestly taugrim, can't get enough of your content.

peterdedes
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Well actually Taugrim, the wheeled vehicles do have an increased survivability when dropping off steep ledges thanks to their improved suspension. That is intended to avoid crashing with the increased speed. Obviously you'll still crash very often, but it's a quality of life thing that WG did put in.

szethcaligo
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The most frustrating thing about the wheeled vehicles is when you smack them flat broadside with a gigantic gun that can penetrate 200mm of hardened steel armor, and the shell is absorbed by a tire? Seriously? The french should just cover all their tanks in whatever that rubber is and they'd be invincible...

JarlSeamus
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My biggest problem with wheeled vehicles is, that they are extremely hard to deal with:
- they have comparable guns to light tanks
- they have way better autoaim ability, while locking aim or leading shots and gun accuracy on the move is worse on light tanks. They are extremely hard to hit at close range, while they can hit light tank more reliably.
- they are unpredictable, some players are nearly suiciding close to enemies (like LT on Malinovka), which can make enemy light tanks spotted before they reach their position. Survival of LT on open field is way worse.
I'm not sure if they are overpowered or not. They are likely somewhat better damage dealers than light tanks and they are more flexible. I think they can win vs. light tank 1vs1, but they are worse at spotting and they are completely unable to spot for themselves. With tier 6 amd, i noticed that i'm getting into situations where I can't decide if i will get spotted when I fire, because I don't know where are enemy tanks and there's no way to find out.

pavelp
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I just got to the 6x6 Lynx I find it a little hard use properly, so your insight is very much appreciated. Thanks I’ll try what you just did and be a little more active in scouting as well as more cautious. I do like the wheeled vehicles but it’s comes with it’s shares of problems especially their view range !!

samaguirre
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My vote in the poll came from my experience playing wheelies. I have taken so many zero-damage hits from big guns, in what are supposed to be paper tanks, that it feels absurd. It seems like you get a lot more of those in wheelies than in standard light tanks, although that could just be confirmation bias at work. It's not always the wheels; sometimes it's just funny angles and RNG, and the fact that you're moving so damn fast. Either way, it feels a bit like cheating. .

matthbva
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I’m really pleased to see armoured cars in the game. Given the use of wheeled AFVs within in the French armed forces, it seems natural to have them in the French tech tree. I’ve always been fascinated by wheeled armour, and can’t wait to get into them in game.

adrianrosenlund-hudson
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Your videos are great, and my play has definitely improved by watching them. I like how you explain what you’re thinking as you play. I also appreciate the fact you don’t swear. Not for my benefit, I swear more than I should. But, I’m sure you have many younger viewers, and they don’t need to hear a person they may look up to swearing every sentence. Rather, you’re very well spoken. Keep up the great videos.

reinholdw
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The shell absorbing wheel phenomenon is because the hull has high clearance behind them. If you don't hit the top half (feels like top third) your shell passes under their hull.

tomboedeker
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I really love your videos. I learn a lot from them.

By listening to what you're saying, which is what you're thinking in the moment, I learn how to think too. And it really benefits me a lot.

So thank you for making these. I really appreciate them!

07

joeyx
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Thanks Taugrim, quality vid as always

CptSpears
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I think that reticle snap was a result of your tank over turning when it popped up over the hill and your turret had to catch up to your camera view....I think. You can see your tank was facing parallel to the T29 as you were cresting the hill with your turret facing the T29. You went into sniper mode to shoot, and when you came out, your tank was rotated over 90 degrees. I think you went airborne and with the angle of the slop and you trying to stop, it jerked your tank to the left upon landing and your turret had to catch up to your camera view.

dukefrywokker
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I must say, Taugrim is one of the good guys. I've been lucky enough to play with him multiple times. Even in game he helps you and works with you like a brother from a clan. I was Honored and look forward to the future. TBONEOATHKEEPER

anthonyesposito
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the biggest problem" w/the clowncars is that the view range is so bad, it incentivizes yolo scouting by new/avg players

typeviic