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Alternate Method to Softlock Super Mario Bros. (PAL)
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Thought about this method and did a run to test if it would be faster. Looks like it's slower than the current method, but it could potentially save time with a fast duck under the goomba.
For those wondering, this works because Super Mario Bros. decides to count down the timer when mario has touched the flag, and comes into contact with a block. When that happens, he goes into the background and the time is counted down. If the block is destroyed, mario will walk on infinitely instead, since the block condition is never met.
For those wondering, this works because Super Mario Bros. decides to count down the timer when mario has touched the flag, and comes into contact with a block. When that happens, he goes into the background and the time is counted down. If the block is destroyed, mario will walk on infinitely instead, since the block condition is never met.