Most aware criminal in Batman: Arkham knight

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Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.

The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.

Development began at Rocksteady Studios in May 2007, with a 40-person team that expanded to 60 people by the project's conclusion after approximately 21 months. Among others, the game design was inspired by Batman-penned works of Neal Adams and Frank Miller, and Grant Morrison's Arkham Asylum: A Serious House on Serious Earth graphic novel. Built on Unreal Engine 3, Arkham Asylum's production underwent several variations, refining both gameplay such as the combat system, and the central story, resulting in the removal of plot elements and some of Batman's main enemies, who did not fit the tone of the rest of the game. Rocksteady began developing ideas for a sequel months before Arkham Asylum's completion, hiding hints to the sequel within the game.

#batman #batmanarkhamknight #arkhamknight
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“If I just ignore him he’ll go away. If I just ignore him he’ll go away. If I just ignore him he’ll go away.”

sanjayraju
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"Hey bats stay sharp batman is on his way." 😂

sacred_three
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"dude, how long have you been standing there?"
"an hour"
"an HOUR?"

dazzaboy
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Guy just thought, "Well... I'm fucked. Might as well just let him do it. Perhaps if I just not resist, he might be a bit more---"

thesupersonicstig
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bro i swear these malitia have literally no peripheral vision

MORGAN_AM
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"if I cannot see him, he cannot see me"

dylanhess
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“you and i aren’t so different” ahhh militia soldier

tenusboat
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I 100% believe Batman could master the ability of standing so incredibly still that he could become invisible to the eye...

m.e.c.hn.e.s.t
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“Beautiful view eh bats?”
……
“Please be gentle.”

sharpshooterify
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"Frank..."
"..."
"Frank. We talked about this. You promised you wouldn't do this kind of work anymore."
"..."
"Frank...I told you Wayne Enterprises has plenty of open positions to apply for."
"Yeah, well. Wayne Enterprises is terrib-"

Just_Some_Guy_with_a_Mustache
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0:31 "Is he still there? Oh he is still there..."

NinjaMan
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0:11 bro legit side eyed and went “sup” lmao

benjaminmorse
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0:27 he definitely shit his pants at this moment, and then decided "nope I ain't see nobody here, ooh nice design on the walls"

ahshitherewegoagain
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I tried doing this with the arkham knight so that i can pretend like the two are chilling

Jose-Castillo-El-General
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Bro that cold stare of Batman at 0:18 would make me forget that he was standing there

theKrazySOB
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“If I don’t acknowledge him, maybe he’ll go away?”

comicfan
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*Silent takedown*

Proceeds to alert the whole continent with the ensuing crash

autobotjedi
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“…this is going to hurt, isn’t it?”
Bats: * nods *

chriscombs
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0:24 He definitely saw him but acted like he didn't 😂
"Everybody stay sharp (im going down first)"

sumedhg
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“He‘s right behind me, isn’t he?“ ahh enemies

obitouchiha
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