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Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input

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This is the third part of a short tutorial series, in which I will cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, I will provide an overview of some of the foundational components that are used in the Action-based Input System. I will use the XR Rig that we set up in the previous tutorial as an example.
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The 'Unity Asset Store' links provided below are affiliate links. If you click on them and make a purchase, I may receive a small commission at no extra cost to you. This support helps me continue creating content for this channel.
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:08 - XR Interaction Manager
1:49 - Interactors & Interactables
2:42 - Input Action Manager
3:17 - Action Maps & Actions
7:09 - XR Controller
8:01 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#Unity #VR #MetaQuest #GameDev
In this video, I will provide an overview of some of the foundational components that are used in the Action-based Input System. I will use the XR Rig that we set up in the previous tutorial as an example.
▬ Support My Work ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
The 'Unity Asset Store' links provided below are affiliate links. If you click on them and make a purchase, I may receive a small commission at no extra cost to you. This support helps me continue creating content for this channel.
Thank you for your support!
▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:08 - XR Interaction Manager
1:49 - Interactors & Interactables
2:42 - Input Action Manager
3:17 - Action Maps & Actions
7:09 - XR Controller
8:01 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#Unity #VR #MetaQuest #GameDev
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