LIFEDRINKER WARLOCK - PURE PACT OF THE BLADE FIEND WARLOCK BUILD GUIDE | Baldur's Gate 3 | Patch 6

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Been trying to figure out how to place a pure Pact of the Blade Fiend Warlock? Then do I have the build guide for you!

Check it out for great deals on games!

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Licensed under Creative Commons BY Attribution 4.0 License

Licensed under Creative Commons BY Attribution 4.0 License

Licensed under Creative Commons BY Attribution 4.0 License

Licensed under Creative Commons BY Attribution 4.0 License

Licensed under Creative Commons BY Attribution 4.0 License

Licensed under Creative Commons BY Attribution 4.0 License

0:00 Intro
1:36 Level 1
6:30 Level 2
8:37 Level 3
9:50 Level 4
11:34 Level 5
13:00 Level 6
14:07 Level 7
16:05 Level 8
16:48 Level 9
17:36 Level 10
18:38 Level 11
20:26 Level 12
21:45 Multiclass Options
22:29 Act 1 Gear
24:47 Act 2 Gear
25:19 Act 3 Gear
27:44 Team Options
28:18 Outro
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You get an immediate thumbs up for knowing how Hex ACTUALLY works.

digitalninja
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Wow finally a guide without multiclassing into 5 other classes. Love this build, you are the only one doing a pure 12 level warlock guide

newten
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Imagine my saddness, impressed by the creative build video and going to the channel to check out more build videos, only to find out that this is the first one 😢

omermaimon
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For race, Gith is the obvious choice imo. Medium armor since you’re gonna be in melee a lot and want decent AC while still wielding a two-handed weapon. Human is strictly worse than half-elf. Good video!

croaker
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Loved playing the Wyll origin because the Warlock class was so powerful. I usually don’t go for full magic caster classes but BG3 did their thing with this one.

DrGaslight
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My very first Tav was a Pact of the Tome GOOlock. I definitely agree that the class as a whole is underrated. The only multiclass I did was Fighter 1 at the very start and I never felt underpowered. It kinda helps that spellsparker is pretty busted. Then in act 3 I finished reading Thay and upgraded to the staff of cherished necromancy. Bestow Curse completely shut Raphael down.

emperortime
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Something I'm seeing on my level 12 warlock with lifedrinker is that its triggering twice if the taget I'm hitting has hex applied. I'll see "7 necrotic (lifedrinker)" followed by "10 necrotic (1d6 = 3, Hex)"
Its doubling the value from lifedrinker in fights where I dont need something like Hunger of Hadar, and as long as that concentration is maintained it's one spell skot for an all day boost. Plus it activates the strange conduit ring.

As an additional bonus to every wrapon swing, if you are willing to do some setup st the start of a new day, you can use the bonus if the Drakethroat Glaive that csn be purchased in act 2. Temporarily bind that as your pact wrapon, drop the one you intend to use on the ground, cast the Draconic Elemental Weapon spell from the glaive and target the weapon on the ground, pick it up snd rebind it. Additional 1d4 of element of your choice on every hit!

NightEyes
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Nice! Another warlock budy who knows that this class is self-sufficient without multi-classing! Just finished my honour mode with my drow warlock with pretty much the same build except i went for Bhaalist armour with orin's shortsword and mizora's rapier offhand (mainly for the cambion). This class is really self-sufficient, for big encounters I used to pre-cast resistance into short rest. With cloack of displacement you're pretty much an untouchable mage warrior with tons of melee damage, great controls, and IF my foes managed to hit you in melee range they just get 27 to 43 damage for free. By far one of my favorite builds with tavern brawler monk.

pacorouelle
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I love this! I immediately thought of pairing it up with my Eldritch Knight Gale with Abjuration Wizard in it, and a Tempus worshipping Sword Bard/War cleric!

colourbloo
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I'd say another great weapon for this kind of build is the rapier you get by beating Ethel a second time and rescuing the kid. That is a +3 weapon that lets you attack as a bonus action. So, let's say with +6 charisma from the hat, you are dealing 1d8 + 3 magic enchantment + 6 charisma + 6 lifedrinker + 4 necrotic damage from the weapon, meaning you deal 1d8 + 19 damage per hit and you make 3 attacks each turn. That's not counting hex, elixir of the colossus and other buffs to your damage. This would also give you an additional reaction for either counterspell or attacks of opportunity and either wear a shield for more ac or get your other hand free for a 19 crit range.

pablosoria
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Thank you! Been playing warlock for a few months now taking it real slow and this is the build I’ve been looking for. I was using pact of the chain and I’m not using those summons very much! This build is more of a spell sword type that I’m always going for in any of these types of games

lokiwankenobi
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Been looking for builds finally found one. Hope to see more build videos in the future

threepawsgaming
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I havent tried this out yet, but. I think wyll plus infernal rapier and durlist perogative in act3 would go crazy with this build since he gets proficiency with rapiers. Not to mention he fits perfectly thematically with this build

raewsyadrs
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I've been thinking about playing the game as Wyll and this is now the second video I've seen in the last three days coveting a pure warlock spellblade build. Talk about serendipity! I guess I know what i have to do.... just as soon as i finish my current evil Durge run 😈

contramundi
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My gith full warlock is definitely my top 3 builds

keithwin
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12:01 Devil’s Sight doesn’t give you regular darkvision, it gives you the ability to see through magical darkness such as the darkness spell which regular darkvision can’t see through, so it’s very good whether you have darkvision or not

JohnSeckComposer
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For fiendish vigor, it's one of those spells/invocations that are strong early and bad late. At lvl 2 - lvl 4 a free +7hp and static 7hp heal in a fight can save an encounter. On top of this, the spell counts as a lvl1 spell while costing no resources at all (beyond the action it takes to cast it). This means warlocks who multiclass into storm sorcerers can literally fly at will during exploration.

You also have access to this kind of flight during combat but it uses both an action and bonus action meaning you don't get to attack so it's kind of bad mid combat (unless you are hasted...)

TLDR: 7hp is good from lvl1 to 4 and you can fly during exploration

johnysimps
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Pure Bladelock with the Bhaal armor and duelers prerogative is Insane

FinalOven_Mint
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A similar kind of build is 12 fighter eldricht knight, with Magic Initiate: Druid. Shillelagh uses spellcasting ability modifier for attacks, which in this case IS intelligence, so you can ignore strength and get insane value out of eldricht knight's normally limited spellcasting. Luckily Mourning Frost has amazing synergies, since you also get create water from magic initiate - you can freeze monsters on your own, which then also get vulnerability to blundgeoing damage. With Ring of Mystic Scoundrel you can land Hold Person effortlessly as bonus action, thanks to handing out disadvantage on saves vs your spells from lvl 10 onwards. With decked out intelligence, you also get +6 damage from Diadem of Arcane Synergy and also good DC on illithid abilities. Build probably also works as 11 fighter/1 nature cleric or 1 druid, but haven't tested that, just make sure to get cleric/druid in this case first. If it does work, it gets online a little faster.

balintmiklosy
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On the subject of early GWM and getting advantage, fighting in darkness gives you advantage (with Devil's Sight) while also giving enemies disadvantage. There's also the Unseen Menace in Act 1, an invisible pike for permanent advantage (until you miss a swing and then it loses that feature for 2 turns.)

Theonetruefinalboss