Making the World's Hardest Mobile Game

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Can I make the world's hardest mobile game in just 24 hours?

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When I first started working on my soft body physics game, Stick With It, I was intending for it to be on mobile (which is why it has such simple one touch controls). Now I finally get around to finishing what I started, but to make it interesting, I only get 24 hours to do it.

I added some "cool" new features to the mobile version, like an easier difficulty mode called hard mode, particles, and checkpoints. The real effort, though, went into optimizing the beep out of the game, which is absolutely no fun.

Because you have to "secure the bag" as they say, I needed to come up with a monetization strategy. Instead of having ads in the game that pop up when you die, I instead created an undo last move feature, which you can use by watching an incentivized ad. Now players will actually want to watch ads, how neat.

I actually somehow completed the 24 hour challenge... sort of, if you ignore the bug fixing and publishing stuff. Publishing took another day, mainly because you need a mac to publish to the iOS app store, and the mac I have is like really old and excruciatingly slow. But surprisingly, both the iOS and android version of the app got approved very quickly.

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I was reading through the one star reviews and I found this: “Every time I hit a wall I just stick to it, I tried resetting but nothing worked please patch this glitch so I can play it again”

bobjoe
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You forgot the most important part: Making a horrible ad for the game that doesn't even show gameplay from the real app.

Dolphin
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Me when there's a mobile game that stayed true to "99.9999% can't beat this game": *Impossible*

bunnssgalore
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Other game devs: "You gotta play this, it's so cool!"
Sam Hogan: "Please don't play this."

Interesting marketing strategy.

BizarePlayer
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Mac: "What is my purpose?"
Sam: "You compile iOS games."
Mac: "Oh my God."

retrodragon
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i will NEVER play hard mode. I would like to keep my dignity

BijuuMike
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7:39 THAT WAS ALL ON ONE SITTING? Crap, I forgot this is a 24 hours challenge. You're a madman, you know? Your skill is amazing but take care of yourself lmao ❤

mA-ndxr
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I like watching people make their games. It really makes you appreciate how much effort went into them.

ameliaosborne
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The one game that can say “ 99% don’t make it past this level” in it’s ads and be True.

themythicalmaroonman
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I love how some negative comments are about the game being too hard lmao

Cdog-vlgk
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Sam Hogan: says no one can pass checkpoint 2
Me already passing it E A S I L Y: impossible

nandolaysyt
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Sam : don’t play this game
Also Sam : provides link to download

secretunknown
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Everyone if we die on purpose and watch ads then we can give him a lot of money

hakanori
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I read the 1 star reviews and- Does no one pay attention to the 'about this game' section in the appstore? I think the worst part about the reviews was that some people said that they were unsubbing because of this game. Like :/ You all SAW Sam make this, and heard him say there were bugs and that it was difficult and impossible. Are you REALLY going to unsub when he was completely honest about this? And the people raging about the controls? Did you not read a DAMN thing the details page said?!

kannraorhara
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2:12: shows the bad code from 3 years ago
Sam: throwing around some MORE code.

aison
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Sam: hmm maybe some more particle effects

Dani: with unity’s particle effects?

chunus
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*you should make a ad saying: *97% of people can't pass level 2!**

carlosspartan
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The only game that can say "NOBODY has made it past level 2" in the ads

magicjinn
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Your checkpoint flag icon was so good it nearly crashed my pc, and No im not joking, my pc almost crashed.

alexniccah
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“I’ll give myself 24 hours”

Every micro transaction simulator mobile game dev: I can do it in 2

painfullyavarage