Commodore 64 AI Image Generator

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Make creative retro game sprites on the Commodore 64 with generative AI.

AI image generators are very popular these days, and the results are used in all sorts of creative projects. This made me wonder what it would have been like if image generators had existed during the early personal computer revolution in the 1980s. What would they have been like, and what would the images have been used for?

#commodore #commodore64 #generativeai #ai #retrogaming #retrocomputing
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I love this! What a great project, never would have thought of doing this!

sirtinley-knot
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back when I was an MS student in the late 70's, I wrote a simplistic logic simulator in BASIC. While a bit impressed, the Professor said: " It should be faster at simulation" - OK, for a Z80 system, AND in BASIC, I thought it did rather well. KUDO's to you!

scottbaeder
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Where can I get the BASIC source code? Do you mind if I make a ZX Spectrum version?

ZXSpectrumHotel
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Это попало в статью у меня в новостях. Необычно, что генерация изображения нейросетью работает на 8-битном процессоре в 1 МГц и 64 КБ ОЗУ.

CopperSosiska
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So was that an elephant man that was drawn?

Are these random each time, or how many different sprites are available to be chosen? Is there a size limit 16x16, 8x8, etc? It looks like these could be 8x16 as well. I would think there would eventually be a limit to how many sprites could be generated using this algorithm with just one color.

signorelephant
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Only a resolution of 8x8? I thought C64 sprites are 16x16 (monochrome), or 8x16 stretched for colour (that was 40 years ago, so I may have forgot).
What, no colour? :) But still, very cool. Port this to assembly to see a huge speed increase.

dougmcfarlane
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Impressive, but incredibly slow. I guess this explains why programmers back then took the shortcut and just used their imagination to doodle up a quick sprite.😆

djedi
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My favourite lines were

10 POKE 53280, 0 : POKE 53281, 0
20 PRINT CHR$(147)
30 SYS 7

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