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Multi-threading Voxel Test

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Uses:
-Perlin noise for random terrain heights
-Procedural mesh created in code, all contained in one gameobject which means less lag.
-Worker threads to generate Actions that are executed in the main thread, resulting in a lag free 60 fps whilst the terrain is still generating.
Music: Heartbeat by Nathalie
-Perlin noise for random terrain heights
-Procedural mesh created in code, all contained in one gameobject which means less lag.
-Worker threads to generate Actions that are executed in the main thread, resulting in a lag free 60 fps whilst the terrain is still generating.
Music: Heartbeat by Nathalie