Overwatch has new PICKABLE ROLE PASSIVES for EVERY HERO

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Full pickable role passives article:

This Quick Play: Hacked event lasts only from July 15 - July 16 2024.

0:00 Intro

0:18 Tank 1 - UNYIELDING
0:30 Tank 2 - ARMORED
0:45 Tank 3 - LAST STAND

1:19 Damage 1 - SLAYER
1:36 Damage 2 - TRIGGER HAPPY
1:50 Damage 3 - FRENZY

2:04 Supp 1 - RESOURCEFUL
2:18 Supp 2 - SWIFT SAVE
2:48 Supp 3 - CLOSE CALL

3:01 FAQ
3:45 Dev Comments
4:02 KarQ Comments

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📸 Current Gear/Camera Setup

Assistance:
- Urzu

#overwatch2
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I recorded this a fast as I could. I'll edit this comment on my thoughts after playing it for a few hours later tonight
Edit: Tank - Last Stand | DPS - Trigger Happy / Frenzy | Supp - Resourceful are the most powerful passives and cover most of the heroes. I think the idea is pretty solid and I enjoyed my matches today, though they definitely need to nerf a few of them if they iterate on this again for another event. 8.5/10 could see this being implemented as a full pvp refresh in a few months/year?

KarQ
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Cassidy somehow fitting another bullet into his 6 shooter

dargo
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Sombras old passive but for everyone sounds terrifying

SumGai
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Every day we are getting closer to Paladins

tturskaa
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This is cool, sounds like a balancing nightmare...

Tofuey
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Sombra mains are all gonna take Slayer for memories

SSADO-
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If you cannot see the passives of the enemy team, this will add a randomness to the game which will be frustrating for experienced players. Timing can be completely thrown off and you would have no idea when it applies since heroes can keep switching between passives.

JTX_
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As a tank player, 50% cooldown reduction at below 50% hp sounds op as fuck.

steelcommander
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Biggest issue with this is you won't know which passive the enemy has. Imagine getting hit with a cd that you tracked perfectly but didn't know they had the cd reduction passive.

DevinDTV
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Last Stand on Hammond and Roadhog is gonna be wild lol

Trident_Gaming
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The biggest issue I already see is now instead of just hero swapping we're passive swapping. Not to mention it's difficult to tell which passive a player might have until you sort of just.... see it?

A better indicator of which passive what player has chosen would be great and probably just like in paladins limit the swapping to maybe once per round.

atomickarate
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Tbh I think this is a good idea
Instead of them having to worry about forcing all players to have a certain passive, now they can not only give quality of life options, they can also just nerf/buff whichever ones don't have good pickrates, and if one needs to be reworked, players can just use the other ones for the time being

Trident_Gaming
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At first glance

Last stand is busted, omega OP

Resourceful seems great

Swift save is op

Dps kinda mud

Lyra_dragonal
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this is really good. although i think every hero needs their own personalized passive like a regular moba. then maybe a general talent like this. i think this is cool

spunkin
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I think it could be cool if they added a bunch of these for every hero but made them useable in an archives-like pve setting, that would be really fun i think

ProbablyAdson
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Hanzo with Trigger Happy passive could give him an extra arrow on his E (from 5 to 6)

jreivynz
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Just a hunch but i feel like these passives are a band-aid where instead of buffing or nerfing a specific hero, the passives are tweaked as an easy way out. Just a theory on my part.

josesosa
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This is SO fun. I wish they'd dive deep into official modes about this.

Krisx
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its cool i always wanted some kind of builds customizations in this game, wish they add something like that for every hero too. its not too hard everyone could create all of them in like 5 hours of sitting and thinking. u could add them for normal at first or just create parrarel rankeds with them so when this commes up it will be somehow balanced. but if they pick up data about those it wont be hard to balance u jsut look at pickrates and winrates of each addon.

mikadeksjur
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Good on paper, but I wish they chose things that WEREN'T so game changing for some of the roles. The cooldown buff on heroes like Bap or Kiriko is gonna be extremely unfun to play against. The Tank ones seem REALLY good, the Armor one especially since it just got an enormous buff, while the magazine size one on DPS is a little underwhelming, especially on heroes that already have really low magazines, like Junkrat. In fact, very few passives seem like they'd be good on someone like Junkrat. Seeing low health targets is moot when he can chunk someone down from full anyway, the extra shot MIGHT be helpful but is far less impactful compared to other heroes, and the movement boost, while good, isn't that impactful when his best movement is on his mines.

Beyond that, there's also the issue of visibility. How am I supposed to tell that Tracer has Slayer and can see me at half? Do I just constantly play paranoid? That passive's mere existence is a massive buff for DPS, since now everyone has to assume that DPS have it. Should I bother using Anti or Sleep on a Tank if I don't know if it'll be full duration? What if my team tries to burst down a vulnerable Tank but then suddenly they get all of their cooldowns back, and there's no way for anyone to have known that would happen? Lucio now gets to double dip speed boosts.

I'm glad it's on a 2 day trial in QP but if it ends up anywhere near live I'm gonna be mad.

nebulous