C++ Development with Visual Studio Code (C++ extension, CMake Tools extension)

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If you’re looking for a fast and lightweight open-source code editor, Visual Studio Code has you covered. Come for a deep dive into the features of Visual Studio Code which provide a rich, productive environment for C++ development. This session will cover the C++ extension, CMake Tools extension, and Remote Development extensions for VS Code.

PRESENTER:
Julia Reid

PUBLICATION PERMISSIONS:
The original video was published with the Creative Commons Attribution license (reuse allowed)

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Man ... i'm old. Nice presentation. :)

jonathanmoore
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Can you point to a guide on getting dependencies resolved? I'm trying to use vcpkg to set everything up, but I've run into a bunch of issues related to CMake policies and include directories.

TheFattredd
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This was so helpful and informative for me, coming from a Unity/C# Visual Studio background.
I'm getting into VS Code so I can write native C++ for different platforms for my video game(s).

So far, I absolutely love the smoothness and easy/intuitive workflows in VS Code.
Also, thanks for this presentation!

carlosdalomba
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I'm using MSVC Build Tools and I'd like to know how to reroute the output to the integrated terminal rather than the debug console when debugging. I have found the setting that allows me to run the program in the developer console which is *"externalConsole": "true";* but I want to know how to send the output to the integrated terminal rather than the debug console to keep everything within VSCode. The problem with the debug console is that it does not allow input, therefore scanf() causes my programs to hang when debugging.

I swear I saw some video with a setting that allowed to change this in the C/C++ extension settings, but I can't remember where I saw it, and I can't seem to find anything pertaining to this issue in the settings UI. Anyone know?

kitchenspider
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Any info in visual studio code windows kits?

Popart-xhfd
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Hello! When I try to debug, I get an error: "Unable to start debugging. LLDB exited unexpectedly with exit
code 134 (0x86)." What could be the problem? (mac os 10.13.6) Thanks!

Scherbakov
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how can i choose the binary folder for cmake? I can see that, by default, they go into <Source_dir>/build. I prefer to do out-of-source builds, and have pre-existing build folders that I would like VS code to use as a starting point.

richardbrown
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thanks. tell the guys upstairs(33 min.) to stop stomping. :)

mattgrimaldi
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Is there a way to get highlight for .t files

felixchen
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09:56 - Puedes agregar -lSDL2main al compilador para no tener que escribir el return Main()....

hbiblia
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