Drawing Animated Dotted & Dashed Line Renderer in Unity

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Chapters:
00:00 Intro
00:10 Set Up Universal Render Pipeline
00:38 Create Material, Shader Graph and Line Renderer
01:12 Shader Graph Nodes
01:45 Create Prefab and Drawing Script
02:08 Access Shader Graph Properties with References
02:47 Testing and Outro

Song: Supreme - John Deley and the 41 Players
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Thank you for good video,
Sadly it doesn't seem to work in my HDRP project. Is there a way to apply it in HDRP?

단무지-hg
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Hello, I have a question? What if I want the line to be drown before starting the game and animated when the game starts running? like to show flow of fluid inside pipe.

tasneemalhamzi
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Thank you very much for this excellent video everything worked perfectly, I have one question how can I increase the speed of the animation? Thanks again

Diamond-ynnu
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Thank you very much, I was searching for this. Can you please tell me how to increase/decrease speed of dots?

onlygamersdev
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Whenever I click to draw, a line is drawn from the center of my screen to the point where I first clicked. Do you know why?

attackdogs
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Hey man, I am having issues with my 3d isometric game. The line renderer just twist for some reason making the dotted line look a bit weird. Have you had this issue too?

JosepPi
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how can I make it so the dots aren't lopsided and mishaped, and how do I make it so they don't move?

EdgesLedge
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Hey man, thanks for the tutorial. What I'm struggling with is drawing the astar pathfinding path with the linerender. I can't seem to figure that out.

alexandersedig
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Hey Hi, is there any way we could assign a custom texture to this shader.

hosu-nyanpasu