Using Conditional LUA

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Today we are taking a look at a past lesson Bypassing The Anti-Hack, where we placed a breakpoint to change the EIP/RIP registry to fool the memory check having the bytes look the same to it, while the game jumps to our cheat. Instead putting a lua script in each one, now we learn to use Conditional LUA in just one script with slight modifications to our regular AA cheat scripts. Here I show you how.

=========================================================================================================
--Conditional Lua Template
[ENABLE]
{$lua}
function debugger_onBreakpoint()
if (RIP == getAddress("Name of AOB")) then RIP=getAddress("Allocated Memory Name") debug_continueFromBreakpoint(co_run) return 1
elseif (RIP == getAddress("Name of AOB2")) then RIP=getAddress("Allocated Memory Name2") debug_continueFromBreakpoint(co_run) return 1
else debug_continueFromBreakpoint(co_run) return 0 end
end
function SetBreakPointNow(AddressofAOB)
debugProcess(2)
debug_setBreakpoint(AddressofAOB)
end
function RemoveBreakPointNow(AddressofAOB)
debug_removeBreakpoint(AddressofAOB)

end

{$asm}

[DISABLE]

----In regular script
make sure to take out the jmp to allocated memory and nops so it wont change the opcode bytes

return:
LuaCall(SetBreakPointNow("Name of AOB"))

[DISABLE]

LuaCall(RemoveBreakPointNow("Name of AOB"))
================================================
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=================================================
Chris Fayte @ Cheat The Game

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--Conditional Lua Template
[ENABLE]
{$lua}
function debugger_onBreakpoint()
if (RIP == getAddress("Name of AOB")) then RIP=getAddress("Allocated Memory Name") return 1
elseif (RIP == getAddress("Name of AOB2")) then RIP=getAddress("Allocated Memory Name2") return 1
else return 0 end
end
function
debugProcess(2)

end
function

end

{$asm}

[DISABLE]
----In regular script
make sure to take out the jmp to allocated memory and nops so it wont change the opcode bytes

return:
of AOB"))

[DISABLE]
of AOB"))

ChrisFayte
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keep going --best channel and best table for hack

mustafaabd
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I would like for your help, I scan the value of lives offline and I changed the value from losing them to 999 everything works perfectly fine offline but when I try it online it seems to work but when I go past the limit of lives it seems to work for a second then the match crashes for instance I have 4 lives after losing them(For the search) I changed it to 999 and I lose 2(2 of what I should have left) of my 999 lives It will crash after 2 seconds but this is only online is there an explanation?

randomguy
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Awesome video pal !!! i'm loving the more advanced hacks, great work pal, looking forward to more videos of this type.

byteninja
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Hi Chris this i'm john Jou Jou this is my second Channel

canalessanaopercebi
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They gave you pointers. Well maybe in C or C++.

polyhistorphilomath
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Please hack cossacks 3 ver 2.0.0.85.5767_(17295) Infinite Health Please, looking forward to more videos

mariuszchrzanowski