Mighty Miner Tips You NEED to Know in Clash Royale

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In this video, Billybob gives three tips on using the Mighty Miner in Clash Royale. These Clash Royale tips will ensure it is being used to its full potential.

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#clashroyale #clashroyalememes
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“Use it to take down the second tower” I will.

zachboudreaux
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"Mr king a mighty miner has hit the second tower"

Alex-unl
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_"Sir, there was a second Mighty Miner" 😔_

luckytrinh
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Mighty miner is actually a really good card if you use it properly, its ability timing takes timing and practice ❤

HenryChen-vscc
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your majesty there's a second mighty miner coming

LeedootClash
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Evolution Zappies (Concept)

Cycles: 2
Range: 4.5 > 5
Hability: Eletric Circuit

"What can hold more electricity than an evolved zappy? I'll tell you: three evolved zappies.
The Evolved Zappies start creating an eletric circuit when close-by, ramping their hitspeed and creating a damage-reducting shield!"

On game, this would be like the Lp. The longer they stay locked-on smthg, they will shoot faster, however, in sync with the ramp up, they would get a damage reduction, like the evolution knight. If they move, the ramp up restarts, if they get knocked back, restart.
They all have to be together for the ramp up to work

Stats for nerds:
Hitspeed stages:
A) 2.1s (3 zaps)
B) 1.6s (3 zaps)
C) 1.2s (until they get seperated or stunned)

So three stages, for the sake of simple explanation, the damage reduction on each stage would be

A) 0%
B) 15%
C) 35%

So, when their hitspeed is 1.6s, their damage reduction is 15% (B with B etc)

So, they can perma stun quite literally.

Examples of good match-ups and bad match-ups (PLEASE READ BEFORE JUDGING IT)

- Opponent plays a Giant. You answer with evo zappies. The evo zappies lock on the giant, and then your opponent uses a graveyard. The zappies ramp up will cause them to quickly eliminate the giant and ERASE the skeletons. If your opponent fireballed them while on the last stage, they would not die, however, it would restart the ramp up (just like LP)
- Opponent plays E-Golem, and then he fireballs your zappies before they reach stage 3, so they just die. In this case, they got no value.

Extra Stats (the ones you prolly dont need to know)
I said they could only activate the hability if close by, well, to be exact, it is 2 tiles from eachother.

These are questions i got before:

Q: How would we know if we can fireball the Evolved Zappies?
R: On each stage, they get a brighter shield.
A) No shield
B) Low brightness sparkling shield
C) Strong aura-like shield (like evo wizard)

Q: Wouldn't these be broken?
R: Only if you dont have elixir for a fireball or poison.

Q: How would poison affect these?
R: Poison deals damage per tick, so each tick would have reduced damage (same as evo knight)

Q: Wouldn't them just permanently freeze anything on stage 3?
R: Yeah, thats why you bring spells to your deck)

Q: This is too complicated
R: Place zappies close, ramp up speed and hp, if they seperate or move, this resets. Crazy complicated, right?

Q: What if they baited my fireball?
R: If you know they have a fireball, keep it when their evo zappies are in cycle, Einstein

Q: What happens if one of them dies during the ramp up?
R: The ramp up will reset, and they wont be able to ramp up again. You need at least 3 evo zappies for the ramp up (yes, you can place another set of ones)



Thank you!

samallalong
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What you forgot is you get your elixir back when your ability is too late

aldyputra
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The last tip is all I did when the miner came out it was unstoppable

cobblestone
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I used to always use the last tip, usually it works first try or does enough damage for me to get the second tower with other units.

archershi
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"Use it to take down the second tower" that would have been useful in 2001

juletbrook
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Ive done the 2nd tower part so many times and its so satifying. I used it with the E Giant Combo and freeze spell encase they try to use swarm or a heavy unit

josec
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The second tower tip is the best. I’ve played ~50 games with my MM deck and I’ve never lost a 2 crown game cuz the ability puts it right on the tower

_Bugzx_
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⚠ card idea I would love if u made a video abt this btw. My idea is the Sniper it would have the range of a magic archer and its like the opposite of the hunter being the further back it shoots from the more damage it does from its farthest range it would do 500-450 damage and its medium range would be 300 damage while if it's right next to a troop or very close only 100.Its hp would be the same as a wizard it would not do splash damage and would shoot 1 bullet every 1.5-2.5 seconds I think it would fit as a 5 elixir card or maybe 6

Kingkielocr
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Evo royal hogs concept:
Concept n°1: Each hog gets a spear goblin of its back, who attacks like goblin giant's ones. The goblin also spawn when the hog dies, just like goblin giant.
Concept n°2: Each hogs get a shield. When the shield is break, a rage spell spawn.

ClémentVettier
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Hey make sure the elixir is not gone from un succes ability it would be back if you see

abdolahgamezer
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Don't let Dr Disrespect near this card

totallynotpaul
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Actually, if you use elixir on a champion ability and it doesn't work because they died, it gives back the amount of elixir used back to you in a few seconds

lmgdogewowl
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we not gana talk about how they kept using minoin horde :skull:

YoshiLegend
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Tip 3 was how I once one a draft game XD

Archevinia
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Id you dont place a card for 3 seconds after trying to pop an ability and failing you’ll get your elixir back

Luckyslicepiza