Stat Maxing | Final Fantasy X HD Remaster Tips and Tricks

preview_player
Показать описание
Timestamps:
00:00 - Introduction
01:48 - Triple AP Weapons / Magic Defense Spheres
02:27 - Strength Spheres
03:32 - Defense Spheres
04:10 - Agility Spheres
05:20 - Magic Spheres
06:43 - Accuracy AND Evasion, OR Luck
07:26 - Luck Spheres
08:18 - Fortune Spheres
09:15 - Accuracy and Evasion Sphres
09:54 - HP Spheres
11:31 - MP Spheres
11:49 - Farming Power / Mana / Speed / Ability Spheres
12:23 - AP Farming Setup
13:22 - Don Tonberry AP Farming

This guide discusses more or less the order I went through with maxing the characters' stats. You can always make a few adjustments, like beginning to farm Luck Spheres after maxing Strength, etc. You can also decide to start with fighting Juggernaut for Strength Spheres instead of farming Triple AP weapons from One-Eye, as long as you have a lot of AP beforehand.

Clear Sphere, which is used to delete the spheres placed on Sphere Grid, may be used to delete the less optimal stat boosts (+1,+2,+3, HP+200, MP+20). If you are using the Expert Sphere Grid and planning to max the HP stat, this will be useful to make spaces for HP Spheres. It can be bought from the monster keeper in Monster Arena after catching 5 of every friend in Spira.

___________________________
Thank you to the ff. channel members for their continuous support:
Angel Acosta, OrangeZing / Othman, IanRB26, SuperVada, Carlos Raygoza / Vendetta, Valentina, Izanagii, Ryrie, Pietro, Pisces, Vermillion, Valxrrr, MightyHero, FourThousand. Ahmad, Jana, Loffy, Yaya / Shantotto_XI
___________________________

Be sure to LIKE and SUBSCRIBE!

Credits to Leorixx for my profile picture!

©2001-2004, 2013-2015 SQUARE ENIX CO., LTD. All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA
LOGO & IMAGE ILLUSTRATION: ©2001,2003 YOSHITAKA AMANO

#FFX #FF10 #FinalFantasyX #FinalFantasy10 #FFTips #FFGuides #FFWalkthrough #FF10guide #FF10tips #Tidus #Yuna #KindredCVS #KinFam
Рекомендации по теме
Комментарии
Автор

ive platinumed around 30 games or so and ffx is by far the grindiest of them all and blitzball still haunts my dreams

AntiRiku
Автор

For Don Tonberry farming, it's real handy to throw auto phoenix on some armor, saves a decent amount of time. As does auto haste on your attacker.

nekogod
Автор

By using clear spheres and getting rid of all stats that aren't +4 as well as all HP and MP spheres, it's possible to reconfigure to the sphere grid so you get all your stats to 255 and your hp to and mp to 999.

Took me 145 hours though. Lots of monster arena and dark aeon farming.

SamsarasArt
Автор

I’ve always just ground the hell out of the inside of Sin until my main save from FOREVER was deleted by a friend. Now I have 2 areas left to complete in the arena and when I get bored I switch my HDMI over on my TV and play Blitzball on the PS2 😂 Thanks for this!

sparey
Автор

For don tonberry, using auto hast on your attacker and auto phoenix with another character helps a lot

MelmanV
Автор

Great guide! Straight to the point and easy to follow

MrMuffinRape
Автор

Excellent guide straight to the point We need more YouTube is like you

shawnstaubin
Автор

I dont know why this came up on my recommended, cus I Havent played X since the PS2 days. And whilst I have the X/X2 remaster on steam, I think I have only started it once and thought to myself "yeah, time to relive some of those teenage years" but just not getting into it. But hey, for whatever its worth, seems like a lot of work was put into this video, and whilst I havent maxed stats in other ff games than ff7, this is cool :P

Popmycherryyo
Автор

I'm using the Standard Sphere Grid.

There are 828 nodes total on the grid. 500 of these are pre-filled statistic nodes, 191 are empty nodes waiting to be filled, 60 are Sphere Locks (which you may erase with Key Spheres to become empty nodes), and 77 are ability nodes. (Sourced info from IGN)

828 -77 ability node's = 751 usable node's. **Can't use clear sphere on ability nodes**

751 - 334 HP + 300
417 - 25 MP +40
392 - 63 Strength +4
329 - 63 Defense +4
266 - 63 Magic +4
203 - 63 Magic Defense +4
140 - 43 Agility +4
97 - 56 Luck + 4

I have 41 nodes left to play with. I haven't kept any + 4 from these.

So I will use more luck nodes to get 255. 56 isn't enough on its own, my Tidus has like 243 luck.

Then fill the other slots for more evasion and accuracy.

dean
Автор

expert sphere grid is way better if you know what to do. send kimahri (and later rikku) on yuna's path. go to the point where you can learn ice magic and wait there with all 3 chars (Lulu, Kimahri, Yuna) till Luca. put in MP, HP and Magic Shpere so that all 3 chars benefits from. Same goes for Tidus, Auron and Wakka with the Attack Sphere from Blitzball. Then head to Mi'ihen Highroad where you get a Lv. 1 Sphere from a walking dude. From there you are free to level. Yuna and Kimahri can learn steal. Kimahri should have learned slayer (on ship to kilika). Kimahri will be the strongest magic user from Djose till late game because he get's the +20% magic lance. another good thing is that Lulu, Kimahri and Yuna all meet the same point at Djose to profit from another +4 magic shpere. same applies to the other group of 3 with Tidus, Wakka and Auron focusing on Attack and HP.

fallenclouds
Автор

Absolutely love ff10 for these grinding features. Never seen another like it

syedislam
Автор

Just wanted to thank you for your help, its really helping me a lot to complete my characters sphere grid!

leviathan
Автор

Its so nice when every character do damage per hit 😌

vili-pekkavaltonen
Автор

I just did it the old fashioned way on FFX. It seems the monster collecting thing is new in the HD remaster. If it’s not I never did it in the original. Grind, grind and grind some more. To get there quicker is always a good help. I remember everyone knew everything. I loved that!!!

JMrealgamer
Автор

If you’re not going for 99, 999 HP, then I strongly recommend running 255 Agility.

The benefit at the start of combat is not insignificant and Yuna specifically needs over 210 Agility to bring the Agility of the Magus Sisters above the 170 threshold.

Teyeranitar
Автор

I actually No Sphere Grid'd this game back in the day. You want to talk about an insane challenge - shit was both rage inducing and incredibly rewarding. The only fight I didn't do was Yojimbo and I actually regret it. Trying to work up the gumption to redo the whole thing just for that fight. Doesn't feel like a complete NSG run without it.

Sabamonster
Автор

Thank you for the guide you should make the background music that good guitar backround music in ffx its really good

theswaggs
Автор

Great vid, but cant understand why people bother with the bhpl. Have attempted both methods and believe the armour with Ribbon(stoneproof), auto phoniex, auto haste erc will suffice in most situations. Also you can the max out all the other stats if you wnst to

andreaslkkevol
Автор

I'd recommend keeping your defenses low so that you can abuse the comrade overdrive mode while farming. The more damage they take the more it charges overdrives. This only works with auto-phoenix.

dvdmethod
Автор

whats more efficient between maxing evasion and accuracy or luck?
also side note remember that the standard sphere grid has about 50 more nodes than the expert

monkskunk