Animation Nodes #4: Going the Distance (Distance and Map range nodes)

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The 4th part of this series will be going over how to get the distance between two objects using the "Vector Distance" node," and then how to control that value using the "Map Range" node.

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Music:
Siren - Run Away [NCS Release]
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@1:17, "debug" is now known as "Viewer" in v2.0x

ChrisAllenMusic
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This video is very well illustrated, especially the map range part

chfr
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Thank you so much. The way you explain those nodes is easy to understand. I wish you more tutorial like this.

bipow
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You are doing such great tutorials! Thank you for doing so. When is your next tutorial coming online?

laurel
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all of your tutorials are so fantasticly made, how did you produce all those little animations like explaining the map range ?

ldelmar
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your videos are really well explained so i was wondering if you have a beginners video on 3ds Max?

ShannahPickering
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Nice tutorial.

Just one note: Map Range is "clipped" to the Min/Max values because the "Clamp Input" option is enabled. If you disable it, the values will be extrapolated when they exceed the Min/Max values

fabiobiffcg
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wish there was a way to collapse these node into a single groups with inputs and outputs ti simplify the layout a bit, the same way the other nodes work.

ArtInMotionStudios
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Subscribed! Look forward to more AN tutorials :)

cultofape
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awesome tutorial I'm working in the homework.

jenovaizquierdo
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But I am unable to locate Map Range Node in Blender 2.79. Where is it?

muhmmadabbas
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aw is there's a way to animation nodes the bones?

negativezero
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"In order to get the distance between two objects, we need two objects to get the distance between."

..have you ever seen the Holy Grail?

BananaBoyProduct
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Zach, my AN is 2.0 so i don't see debug on menu. Could it be Viewer?
Seem like it...but can you confirm it? Thank you sir.

AmirHamzah_MAHBAR
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it dosent work ihave no idea why it feels like your using a nother addon or you have a nother blender version

zinne
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How would you instance the objects in the XZ plane, instead of the XY plane? I noticed the modifiers on my source object won't update in real-time across the instances. I'd have to reload the source object. Any tips? Thank again! Great job!

__haki
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im like in school and doing projects in here

negativezero
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blender is not complete without AN, especially with regard to text, thx :=)

totochandelier