Combat Mission Basics: How to Move Your Infantry

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Getting around the battlefield on Mk1 Landmine Detectors.
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0:25 - 2:04 Waypoint Controls
2:05 - 3:00 Selecting Multiple Units
3:01 - 3:30 Specific Movement Position Markers
3:30 - 4:47 Specific Unit Self-Preservation Explanation and Tac-AI
4:48 - 5:20 Type of Move Orders
5:20 - 6:21 Fast
6:22 - 7:13 Quick
7:13 - 8:05 Move
8:05 - 8:45 Stamina and Combat Efficiency and More Move Order Info
8:46 - 9:45 Slow
9:45 - 10:55 Hunt
10:56 - 13:10 Final Tips for Movement

You're welcome.

nova_the_maid
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I wanted to say thank you for doing all of these tutorial videos. I also really enjoy your campaign videos with detailed terrain/battle-plan analysis, as well as your army formation analyses. You're probably the single most active content creator in terms of keeping the series alive and accessible to newer players. Keep up the good work! It's appreciated.

ravenwargaming
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I always felt they needed a "move to contact" or "patrol" movement that functions like "hunt" but is less tiring. Think they had that in the very early CM games

norwegianwiking
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Short orders have a downside - units tend to stop and assemble on every waypoint, as you can see at 12:08 You can achive same route using only 4 waypoints.

ТомасКатц
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Can we get a video on firefight tactics?

WhisperStrategy
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5:05 I don't use assault anyway. I always break my squads down into teams at the start of every mission (this is on the advice of Armchair General's 'Combat Mission Normandy Tactics' since it makes it possible to get better dispersion, and it's worked out great so far so I've never gone back). So when I want them to bound I manually micromanage their bounding orders, instead of trusting them to do it right through the assault command.

gareththompson
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This is very helpful. So much depth to this game and appreciate the teaching

scottjoyce
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Thanks a lot!! I downloaded the demos a few weeks ago to find my favorite game.
It seems I've been confusing the 'fast' and 'quick' commands the whole time

And now I understand why they so often stopped doing my commands, because I was using hunt in the wrong situations lol
Very helpful!

detroxlp
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In Vietnam there was a different patrol speed for Australian troops and US troops. The Australians patrolled at something like half the speed. In this game you can finger point enemy spotted units by placing a movement (I do slow 'O' Key) and press the pause button. That way you can use indirect fire and area fire right to the spot(painting the target). The lower quality troops I use for scouting even when you have a huge battle with 2 or more companies. 1 Company I use for finding and engaging to make the opponent reveal his positions. The higher rated combat units to destroy the revealed positions. Once a key enemy unit has revealed its position split your unit has the sergeant to pop smoke and disengage. Once you see signs that the enemy is losing morale and breaking you lower rated units of course can play a more active role in combat. Maintaining morale is the key to win in this game. It is also crucial to maintain contact at all times once you order a mortar strike for example no good to blast at an empty trench or foxhole.

CharlesvanDijk-irbl
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I've found that the move function works rather well when you have a tighter timetable in an environment that would likely produce close contact, like racing an enemy to the top of a wooded hill. It lets you keep the bulk of your force close to your scout and if you make contact you are almost always already in a good formation to deal with it. It can also work simliarly if you're trying to get a platoon across a field and you've decided that if the enemy present them selves at the other end then you will assault them but otherwise you will just occupy the area. typically this would be done under and overwatch by another platoon or platoon heavy weapons. I guess essentially what I'm trying to say is that I use the move command to move behind a hunting screen of scouts.

Tomatow
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Thanks my guy. Love from Ohio. Gonna spend hours more watching you

allenpollack
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Can we get a spotting video? As I have trouble finding sound contacts and I'm unsure what I'm doing wrong.

CODRD
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I wish the Assault command only used the place waypoints as stopping positions. It would make using it much more useful. I know you cam achieve the result by splitting your squads up. However, in doing so, you either have to wait until the end of the next turn to move the follow on team, or guesstimate how long it is going to take the first team to get into position. The advantage of the assault command is that the TacAI handles that level of minutiae for you.

Also I wish selecting multiple squads and giving them movement commands worked like how moving a squad with multiple teams did where they stop and consolidate before moving to the next way point. Maybe having a link waypoints button. Obviously it would require a C2 link, but it would mean you aren't worried about a single squad getting too far separate because they were traveling on slightly different terrain.

jeffreyallan
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Thanks for these excellent videos! I am getting back into the game and its great to have some tutorials / advise videos at the ready. I learn a lot tactically as well, which is nice for someone llike me without real life military training.

Yskonyn
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Mk1 Landmine Detectors ahahahahaha! Got me good. Kind of like Mk-11 EyeBalls

evilsix
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do you have nay vids that can tezch us more about how to find the best position for a line of sight? I know how to use the Target orders to see as unit's LOS, but the game has not LOS tool for me to see the LOS from any given point, which would be awesome when issuing movement orders. How do you do it? Is it really as simple as putting my camera in the spot and surveying the terrain there?

rnnr_as
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If that really is true that troops moving in column by default can be killed more easily from the front the game really needs troop formation commands.

KurtG
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What about the mysterious "Assault" command? I never managed to use it and it s not always available...for what reason? I don t know.

dartvader
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I have a question say your men are lined up on hedgeline a platoon size and the enemy are on the other hedgeline across the field also platoon size do you let the AI do its thing during and engage on its own or do you put target marks near or on the enemy unit

MannyS
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Are running troops significantly easier to spot than walking/hunting troops?

buckplug