Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen

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High-Definition Render Pipeline (HDRP) is now supported for tethered virtual reality (VR) headsets. Learn about the types of applications this unlocks, the supported features and constraints to be aware of, and what it looks like to build an HDRP project to VR.

Speaker:
Fabien Houlmann - Unity

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Is the talk referred to at 1:55 on youtube? Great presentation and tips!Has the demo at 23:30 been released? So curious about Ray tracing in VR as you mention toward the end !

AdrienTriangles
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please Unity, add a HDRP template, but empty, without any assets

lucasgnr
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I sure wish I could try out VR in its modern form. The only time I got to try it was the original occulus ten years ago.

herbf
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Thank-you, very interesting and useful.

davekite
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Thank you for this talk! It was very helpful.

dxtr
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Thanks a alot for this presentation it helps me alot

codedpie
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I read recently that path tracing is possible with VR.

bimDe
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How do the techniques describe here scale for large open environments?

Epsio
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Please add subtitles bc autogenerated are mess

mahrcheen
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So, single pass instanced is now supported? It was listed as unsupported before.

autorotate
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But is not possible to stay in one version of Unity while the package updates.

SoaringSimulator
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Excuse me Unity community, did someone try to reply what he does? For me that's not working. time code : 12'13" to 14'00"
I've take unity 2019 3 14
I've got an oculus plugged by cable (and recognize)
I've followed him seconds by seconds...

(I'm not a dev, justa graphist trying make a stuff in VR)

I don"t have either the "input helpers package" and the "track pose driver to the camera" in proposition.

Any advices?
Thks

olivierleroy
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Is there a url for the demo download? Thanks!

autorotate
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"F*ck it, we'll do it live!"

Alex-opkc
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thank you, insightful and exciting, but still, no matter what I do, my fps is maximum 48fps, with no materials, no textures, just a pretty averagely built model.

anthonyjackson