Java Game Programming 31 - Rotation & Translation

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Texture rotation and texture tanslation in OpenGL, what could be more FUN!? In this 31st episode of Java Game Programming we setup a new method in our Artist class that allows us to rotate textures, and we also create a new Game class that will handle all of the functions of our in-game stuff!

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just want to sayt thank you so much for still making these videos, i really enjoy them and they have been alot of help while learning to code

StanlyHD
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Thanks for all the help!!! learning alot! you defiantly got me from think id like to learn to code to actually learning coding! Much appreciated! Looking forward to finishing this tutorial series! and new ones that come along!

tysonlofstrom
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you are being supported sir!
thank you for helping me understand java gaming

stonegolemstudios
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Maybe it's a bit old tutorial, but I have to say it's amazing. Just can't believe how much I learnt till now. Can't wait to come to the last episode. But I just have a problem that I recognized a little bit too late. hehe When the enemies goes down(checkpoint/edge when they have to go down) they just "teleport" to bottom(not out of the road). So if you maybe have any idea how to fix it I would really appreciate it.

Thanks for awesome tutorial!

dinmusic
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Hello,
good vid and I wanted to ask if you have planned to make a kind of gui in the future to decide which tower to place?

MrMarvinJoke
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Question about the patreon source code perk. I'm barely starting at the beginning and if I get the perk can I get those source codes as well or only the codes for the current video?

TheTurdsammichShow
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Just a small Tipp for you, if you make a game, which is doing a lot of Math when updating:
Multiplikation is faster than division.
(Source:
Again: Very good beginnerfriendly tutorial.

spwwww
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Hey man, I am kinda new to your series and haven't quite caught up to this video. I was going smoothly and i noticed a error in my wave class. At the end for the line - enemyList.add(new Enemy(enemyType.getTexture(), enemyType.getStartTile(), 64, 64, enemyType.getSpeed())); it is red underlined and when i have my mouse on it it says "The constructor Enemy (Texture, tile, int, int float) is undefined. Please help.

MrHarjas
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im getting a crash message and it says this, please help:

Exception in thread "main"
at
at
at
at
at data.Boot.main(Boot.java:46)

if you need any classes please just say so

FastAssassin