Divine Thursday - Glyph of Warding

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Learn all about the spell Glyph of Warding from D&D. We'll discuss its attributes and antecedents through the different editions of the game. Understanding this history can sometimes give you insights into ways to allow PCs or monsters to use spells that seem to "fall between the cracks" of the 5th Edition rules as written, and it makes a valuable tool for your DM's toolbox.

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Artifact by Kevin MacLeod

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Such an amazing spell with so many interesting implications. One idea is a powerful wizard can combine three particular different spells to make this kind of thing a very elusive monster to understand if you want to give your party a difficult puzzle… Or if you want to be that tricky player who can catch even the most perceptive opponents of guard. 1: Cast glyph of warding with your favorite spell tool of the trade all the way from damaging to misdirecting to communication to summoning to even buffing. 2: cast major image at sixth level to make it permanent over the Glyph entirely. So now even a high perception check will not be able to detect it whatsoever and you force investigation checks or detect magic to be made first to even notice the illusory distraction. 3: cast Nystul’s magic aura over both the glyph as well as the permanent illusion to be perceived as “not magical” through detection magic whatsoever. This is now a constant permanent addition or distraction or safeguard or threat that will never go away unless immediately addressed by another at least moderately powerful caster. I’m also wondering if ninth level is really the way to go here since as the spell is cast you must put another spell into it that you have a slot for unless I am mistaken? So using tofifth or sixth level slots may be possible at the end of the game but through any normal means most player characters will not have a two ninth level slots... but perhaps this can be negated with a rod of absorption? But I may have to be forgiven here because my knowledge of items is not so great. I am much better with character classes and role-play builds. .I may be wrong on this next idea but perhaps this could be used to conjure many different creatures at once without needing to concentrate on any of them? 1: cast Demi plane and begin to put conjuration spells inside glyphs of warding in that plane over many days. 2: give them all a particular trigger that is specific enough it is not accidentally triggered and then when facing a powerful opponent you can open your Demi plane and activate all of those glyphs and have many different conjured monsters attack the big bad all at once. . I really liked the video, really interesting how you go across different editions of the game to better frame the understanding of the spell. ✨👍✌️

Penumbralvision