Star Citizen: Around The Verse 3.8 – DE

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This week, we go out to our Frankfurt Studio, where Brian Chambers updates us on the studio's progress and we get a complete look at the Vision Stabilization system from Ivo Herzeg himself.

01:19 - Studio Update
09:24 - Community Update with Tyler Witkin
12:04 - Behind the Scenes: Vision Stabilization

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

Be sure to visit Roberts Space Industries here and on your favorite social platform:

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Wow Ivo Herzeg is very good at explaining technical things.

myztklkv
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Birds? Birds!?! That was your inspiration for the camera stabilization? THIS IS WHY I LOVE YOU GUYS. Someone in Germany was actually brainstorming for hours on end just trying to figure this out, meanwhile every other industry leading developer wouldn't have cringed at the idea of ignoring this entirely by throwing in some parlor cinema tricks instead. You guys actually work your asses off to be innovative.

You guys are great. Keep up the unbelievable work you're doing.

+42

XkriskrossX
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I could listen to Ivo talk all day about animation

rolfsrudmn
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12:06 there's no way he's not the model for the TF2 medic

minesoo
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Now that you've explained all the obstacles you had for camera stabilization, I'm even more amazed by your dedication to get everything just right. Keep up the good work! :D

PikaPilot
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the vision stabilization is 10/10. i love it. makes me want to play the game again. motion sickness was killing it for me.

nascarturnsleft
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This video is probably the most important video that I have seen since the new format. You have finally mentioned the biggest thing I wanted to know: How are you going to fill hundreds of planets and orbits with objects? Thank you Frankfort and CIG

danieltali
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Your solution to the camera stabilization problem was quite clever. You guys must be getting smarter every day.

MrLotengo
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The part explaining the head stabilization problems was AMAZING! Well thought out and hearing all the attempted solutions was really cool.

miendude
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The camera stabilisation stuff blew my mind. I kind of knew that those camera cheats FPS shooters make are needed, but it's really cool to know why and how it can be fixed. All in all, I'm really glad we're getting both the immersive body motion and a usable camera perspective.

glanu
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12:06 thats the coolest german accent ever :D

thedarknightnicht
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The camera rig stuff was by far the most interesting part of this video. Fucking loved it!

marcsman
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That was an excellent explanation of the vision stabilization system from Ivo Herzeg! He made it so easy to understand. Not only that, now people will understand why Chris wanted to unify first and third person cameras in the first place. Putting the camera on head did caused head bobbing, but CIG have finally resolved that issue with the new eye and head stabilization systems.

Thank you for that! Finally, I will be able to play without getting motion sickness. I am looking forward to CIG to also include options to disable motion blur and adjust FOV settings right in the game menu. Star Citizen keeps getting better every day. Keep up the good work! :)

Meichie
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Im amazed on how this game is progressing, I cant wait.

adase
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What an epic team Star Citizen has put together. GG all!

singlecellorganism
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I'm happy that they are aware of the graphic smoothness... Way to go rsi! Good job!

g_pazzini
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I became interested in this game because of its unique first person camera style. Its almost everything I've been wanting from a first person game. A first person world-model done right.

Katana
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I love that they went into the detail on image stabilization.  Funny, I saw a video of owls yesterday and was wondering about the movement and why it was like that.

PapaSumaFitz
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That FPS footage looks absolutely incredible. First time I'm actually excited for an FPS since HL2.

DeepDuh
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That sound at 11:23 is proof that Chris Roberts is a Vanduul

DeeSnow