EVERYTHING WE WANT IN FARM SIM 25!

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We all assume the next game in the Farming Simulator Franchise will be FS25, so today we're going to take a look at the most requested features, crops, and equipment that players like YOU want to see!

FS25 - Features, Crops, & Top Requests
#farmingsimulator #fs25 #djgoham

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Here we go, it's speculation time! What do you think should be added or changed for the next Farm Sim Game?

DjGoHamGaming
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I’d like to see working screens in the equipment. Showing real field data land gps info

kartracer
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Tractor sounds really need an overhaul. Every tractor sounds the same. Along with harvesters. Like making different brands with different sounds.

derekharris
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Physics in general need a major rework.

pipedreamin
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Crop rotation should be a thing instead of a mod. Of course it can be selected on or off. Also row crops should be base game too.

wire_chaser
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“Story mode” could be something similar to “starting with $0 and building up a farm” or start with a smaller set amount of $$ and build up on new farmer mode

LippyJD
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One of things I would like see is if it raining and you are working a fields there a chance you can get stuck

DWPGAMING
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Definitely need to improve landscaping. Especially make a undo button if you mess up.

derekharris
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Historic farming, going through different eras of farming and see how farming and machines has evolved, from small tractors to massive machines, maybe something like that for a story mode.

peterlarsen
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One person mode for me would be how you start a map. Seperate farm manager, starting from Scratch and New Farmer modes.
Farm Manager starts with Prebuilt Farms, Equipment, and a Branched starting point, Animal farm or Crop farm. This mode would could allow for role play of inheriting a family farm. Easy mode let you start positively money, all equipment is new/low hour, all buildings are new and land is total paid off. Normal mode, you still have lease land and the main farm paid off, high hour equipment and buildings need some repairs. You got a farming loan to pay off as well.
Hard mode, missing equipment/ broken, buildings in disrepair/ gone, bank is threatening to foreclosure on the farm, tree growing in the fields.
New Farmer mode; easy mode, buy Prebuilt farms, land connected and equipment. Normal mode, you get Prebuilt farms and building. Hard mode, only the land.
Starting from Scratch, the starting capital and present loans start but you start with no fields, equipment or building, think of survival mode.

Also like for them to change how the equipment and stores work.
New equipment has on hand or an order system. Let's say you wanted a John Deere 7230R tractor, if the dealership does have one in Stock, you can either buy a 8R or order that 7R and wait a day(s) with a added delivery fee. Think of how it is in real life.
The used/older tractor appears randomly at a auction/ Used equipment dealership randomly with random hours on the equipment. You can go buy older equipment any time you want. Could maybe do a auction mode if this is possible.
Last set up Co-ops for your seeds, Fertilizer, Lime and Chemical.
The ability to lease ground, you get to use the ground with a -20% off the Harvest income at 10% of the lands value, you can't modify the land but use it for your crops. But it make it easier to expand your operations in the start without the added cost.
Last but certainly not least. Yearly Taxes, Proterty Taxes and Insurance. Insurance goes for building, crop and equipment, twice a year. Yearly Income Harvest taxes, once a year. And property is based on total land owned value, once a year. If you least ground, lease payment also once a year to the owner.
And bushel as a unit of measurement.

jaredstivers
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@DJGoHamGaming to add to your idea of fields not being purchasable. Build that idea by having fields randomly going on sale, with the ability for you to send in an offer to purchase, and even to be able to put in an offer on a field that is not for sale. The AI can randomly decide to accept or deny the offer you placed, and if done right, can also influence the AI "farmer" to deny or accept in future based on its previous decisions to simulate how fair it felt your previous offers were. This would be based on the current games contract feature in a way as far as how each field is owned by a different farmer. Done right it would give a more realistic feel to the game. But it also should be a selectable feature.

tquiring
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Overheating, flat tires etc, and service like oil change, air filter etc.

ChiliKanaPelaa
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Hey DJ, i think in a story mode they could do something like starting by buying a plot of land, but starting in the early 1900s with a horse to pull your plow or seeder and then slowly build your farm up through the years and getting better equipment as the technology gets better and build to a farming empire, you could also have cattle at the start and you have to take them to the market yourself like on a cattle drive, but ultimately the scenario is building up your farm from a patch of land through the years, just a thought could be interesting 😁

Lucifr_morningstr
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Aside from what's mentioned in the video:

- Allow the player to set their own contracts so they have the option of having something done (harvest, bale, etc.) for a cost. This might be a good work around until AI workers aren't... terrible.
- Drawable fields and pastures, similar to fences, where you place the boundaries and the game acknowledges it (looking at you, AI Workers who struggle with merged fields).
- Field & Crop rotation (make it optional)
- Crafting similar to the roller coaster on Silverrun- you plop down a plan for a building/fence to save money and bring (cheaper) materials. You trade time for funds essentially.
- Base game maps should feature one location from: N. America, S. America, Europe, Asia, and Australia.

Sigmagnat
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If I could choose just one thing to change in FS it’d be to just have the world feel more lived in. Like you said in the video with AI farmers working their fields etc. More immersion would be so great.

MattyMcDoodle
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Controllable weather. If you want sun all year, or thunderstorms all year, have a control for it in the In-Game menu around where the seasons controls are. Make it to where you can change the weather to whatever you want and the change would take effect the top of the following hour. And yes, some kind of ground effects/mud mod/water puddles, with varying levels of application depending on conditions

gator_
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- High value new features (For me): Believable forests with dense foliage, pest control & hunting, optional immersion settings (sustenance, power bills, reputation), pave your own roads with cement trucks & gravel buckets, etc.
- New Features that better be added or it's a deal breaker: improved physics, better landscaping, modern graphics
- Low value Features that if added, won't provide anymore value than an fs22 mod would: New crops, new economy settings, new equipment (depending), new brands, new buildings

chaseinyoutube
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Do I have to say "WEATHER AFFECT THE CROPS" ... this is like the basic variable that will affect all farmers since the dawn of time. It would had the challenge to the game. As it is right now, it is impossible to fail in that game. It would also give them the opportunity to add irrigation to the game, which would be an awesome feature.

steph
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I would love to see irrigation playing a role in this game. Being from Arkansas and growing up on a rice farm, I would love to flood rice fields and have levees to control the floods. Pivots would be cool too. Also another way of irrigation is using plastic pipe across fields. We call it poly pipe. This can be used in corn beans and sometimes rice or any other crop that has large seed beds. I am really hoping rice would come in the next game. Based somewhere in the Mississippi River delta area where rice is king

willsearcy
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Milking cows would be a big one and not having limited numbers of animal housing

jamescarmody