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Rust: Programming a Pitfall Game

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With much of what we have learned in the Rust Programming book chapters 1 through 6, we have enough knowledge to build a command line game. Let’s build a simple that resembles pitfall that we can run on the command line.
In this video we will review and learn:
1. variables and mutability
2. data types
3. loops
4. structs and enums
5. ownership with Rust borrowing
6. functions
7. match
GitHub link
Music by Brad Kemp
In this video we will review and learn:
1. variables and mutability
2. data types
3. loops
4. structs and enums
5. ownership with Rust borrowing
6. functions
7. match
GitHub link
Music by Brad Kemp