Rust: Programming a Pitfall Game

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With much of what we have learned in the Rust Programming book chapters 1 through 6, we have enough knowledge to build a command line game. Let’s build a simple that resembles pitfall that we can run on the command line.

In this video we will review and learn:

1. variables and mutability
2. data types
3. loops
4. structs and enums
5. ownership with Rust borrowing
6. functions
7. match

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Music by Brad Kemp
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