Spike timer

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I believe the little burst of white after the circle shrinks is the indicator of if a halfway defuse can make it or not, while the shrinking circle before that is the indicator before a full defuse can make it

micaiuslucian
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thanks bro this helped so much in many of my games lately

DaMapleSyrupyToast
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when it tick 4 times a second, count to 12 and jiggle it or jumpspot meanwhile and you’ve won the round

kelpokonsultti
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A notice for brim mains with lineups! Make sure to know the travel time of your molly from the lineup to the spike, time it after it hits the 20 secs beeps (cuz common lineups generally last 5-6 secs).

kurumi
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Get out of there, it's gonna blow!

mikebaut
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My rules of thumb are:
1. No double white circles = full defusable
2. No black on ground = half defusable
For the attacker, you'll have to hear the beeps. When it beeps faster, which is 4 beeps per second, it means 10s left. It takes 8s to full defuse, so you need to count for 12 fast beeps (3s, if count from when the fast beeps start it means 10s - 3s = 7s left)

thanhvinhle
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Меня напрягают в спайке звуки на фоне, они типа трещат я или чего-то такого, но это иногда в тишине навязывает напряженность и ты уже с кирпичным заводом в штанах😂

ClUhTuSs
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Lol just open this when you know enemy have the site and ready to plant

hoangduy
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if the spike sound is faster count
1234
1234
12
DEFUSE ON THE 2 of the 3rd set u still have time

mrs.sotelo
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No way I just watched a 20 second ad to watch a video that’s under a minute 💀

Ari_