call medic to taunt kill through walls

preview_player
Показать описание
Music: Art of Rally OST - Midnight Stage
[ todo list / current progress on upcoming videos / channel roadmap ]

[ hud / crosshairs / hitsound / killsound / gfx cfg ]

big thanks to:
Bakugo for initially reporting the bug
Trigger_Hurt, Mustache, & Mitch for their contributions in research
Gold for scripting help
Hoste for the Boxtrot

FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
Рекомендации по теме
Комментарии
Автор

>"what does this work with?" this works with all the voice commands that have an animation associated with them

>"why does the server and client disagree?"
honestly there's lots of possible reasons but i'm not sure it's possible to discern a definitive answer so i didn't speculate on it in the video. this might be a "hack" intentionally done so that when you're taunting, you don't suddenly snap out of it and gesture, and valve thought the temporary desync with the server wasn't that big of a deal to bother fixing. maybe they tried having the gesture animation layer on top of taunts like they layer on top of other animations but they didn't like it? maybe it's a limitation with how taunts are ran client side and they didn't want further abuse? maybe they just never noticed this issue at all? who knows ¯\_(ツ)_/¯

shounic
Автор

“Help, I need a Medic!”

“BUT NOT FOR ME!”

Shaosprojects
Автор

I've wondered for years why taunt kills go through gates every once in a while. Thank you for teaching me how to reliably troll 😎

tfengineer
Автор

Since soldier's grenade explosion is based on where his hand is, if you taunt kill under the bridge in suijin when your head is hitting the bridge, the grenade actually goes over the bridge, killing who is walking on top of it but not you.

bernardonegri
Автор

I'm happy that I know enough of tf2's weirdness to correctly predict that calling medic was changing the hitboxes
I'm also happy that I didn't know enough of tf2's weirdness to learn that the explosion radius of that taunt was centered on soldier's right hand.
I'm double happy.

bbittercoffee
Автор

"this is mostly taken care of... until it isnt"

tf2 source code basically

bloc
Автор

This explains a lot, having played this game for 11 years I of course realized taunts had issues, but not what causes it.

There's more stuff you might not know since it wasn't mentioned: Lazy Purple complained about replays showing a walking animation in place of the Conga taunt, that is most definitely related. Valve actually fixed this, but not the hitboxes in the game

And on tr_walkway, the server thinks bots are idle, but your client shows the walk animation. No idea what that desync stems from but it's certainly because of the method used of moving the bots

Taunts also desync when you spin fast when pressing the taunt key. The client model will be a different rotation than the server model, so Spys do failstabs on the taunting target

Thornskade
Автор

"Gestures can also break hitboxes for moving taunts, but moving taunts are already broken on their own."

Can't break what's already broken! Mission success!

Thelacker
Автор

fun fact: none of this matters on gold rush stage 1, because you can just kamikaze tauntkill through the blu-side center spawn gate during setup anyway lol

novabois
Автор

Shouting Medic basically curses your enemies for impending doom

StickMaster
Автор

tf2 trying not to be broken challenge (impossible), also great video as always

tfexordium
Автор

So this is why moving taunts work against the Bot Plague, since they think your head is in a different place bc your hitbox is changed

gameguy
Автор

Since F2Ps can’t call medic, this means tf2 is pay to win.

ottovonbearsmark
Автор

I accidentally found this out when trying to tauntkill people through ceilings with the Solider's tauntkill. If you use a voice command that has a gesture in that specific situation, it actually ends up killing you, when it usually doesn't. Never considered this was what was happening, though.

Also, fun fact: Holding crouch for half of a second, releasing, jumping, and then holding crouch again on the way down with precise timing can also make you look like you're standing up to other players when you're crouching in reality. You can use this to counter Snipers. It has really strict timing, though.

AzureWoof
Автор

Voice commands with gestures:
*Point forward gesture:* sentry ahead, move up, go!, go left, go right
*Fist shaking gesture:* battle cry, cheers
*Call out gesture:* medic, help, incoming
*Thumbs up gesture (Engi doesn't have one):* thanks, good job, nice shot, übercharge ready (usable only by medics and spies disguised as them. teammates of the spy sill see the thumbs up gesture without the spy)
For some reason, Spy _sometimes_ does a thumbs up instead of a call out while holding the disguise kit. I can imagine it having to do with the disguise kit having two different random taunts and maybe that randomizes that gesture as well somehow.
Also, switching between weapons that have different handedness for gestures while doing a gesture makes the characters cross their arms in some weird way.

schniemand
Автор

Valve predicted the sniper bots, so that's why this is not broken.
It's a feature 😂😂

-Raylight
Автор

Thanks shounic now I gonna use this in every casual game.

jveerf
Автор

This is so nice to know. I always just assumed you missed taunting players because the hitboxes for taunts were an A-pose.

rarebruh
Автор

This actually answers so many questions I've had of "wtf is that hitbox" when trying to hit a taunting player.

fredrikorex
Автор

server: no dude it doesnt go through the wall
your computer: shut up, he wants to punch through the wall and im going to do it

foresttaylor