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Empire Earth Speedrun (Russian Campaign) - A Change of Heart

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A Change of Heart
Objectives:
Build a base consisting of 3 Cyber Factories, 2 Docks, and 1 Navy Yard on Cuba.
Replace the Cuban Capitol with one of your own.
Build and defend a Time Machine on Cuba.
This mission is divided in two parts. First, the conquering of Cuba, followed by Molotov's desertion and the re-conquering of Cuba from Novaya Russia.
The first part comes down to getting a large enough army into Cuba to clear it of its defenses so you can sneak in civilians to build the necessary buildings. My unit of choice is the Ares, with its obvious advantage of being able to fly, as well as having the best building DPS of any Cyber. Many thanks to the Free Resources glitch, I can build a flock of 15 Ares to escort a Transport Helicopter, and demolish the Cuban capitol. Again, anti-air guns are a small problem, so my starting forces deal with those.
Of course, constructing buildings costs wood, and I spend a very large amount of it this mission. Rather than gather it manually, I just build and cancel Transport ships until my Wood is back at 2500.
The second part of the mission is supposed to be really difficult, because you give away all the buildings and units you build before to Novaya Russia. But with this strategy, they don't have an army left, and a pretty small amount of forces. The few units I'm given, along with some cautionary towers and AA guns, are more than plenty to survive. Sadly, waiting for the time machine to charge takes a whole 10 minutes real time, so I spent the majority of this mission screwing around.
If someone could tell me where the hell Novaya Russia gets those helicopters from, considering they DON'T HAVE AN AIRPORT (check the revealed map at the end! Nothing!) I'd be obliged.
Game time: 25:13
Objectives:
Build a base consisting of 3 Cyber Factories, 2 Docks, and 1 Navy Yard on Cuba.
Replace the Cuban Capitol with one of your own.
Build and defend a Time Machine on Cuba.
This mission is divided in two parts. First, the conquering of Cuba, followed by Molotov's desertion and the re-conquering of Cuba from Novaya Russia.
The first part comes down to getting a large enough army into Cuba to clear it of its defenses so you can sneak in civilians to build the necessary buildings. My unit of choice is the Ares, with its obvious advantage of being able to fly, as well as having the best building DPS of any Cyber. Many thanks to the Free Resources glitch, I can build a flock of 15 Ares to escort a Transport Helicopter, and demolish the Cuban capitol. Again, anti-air guns are a small problem, so my starting forces deal with those.
Of course, constructing buildings costs wood, and I spend a very large amount of it this mission. Rather than gather it manually, I just build and cancel Transport ships until my Wood is back at 2500.
The second part of the mission is supposed to be really difficult, because you give away all the buildings and units you build before to Novaya Russia. But with this strategy, they don't have an army left, and a pretty small amount of forces. The few units I'm given, along with some cautionary towers and AA guns, are more than plenty to survive. Sadly, waiting for the time machine to charge takes a whole 10 minutes real time, so I spent the majority of this mission screwing around.
If someone could tell me where the hell Novaya Russia gets those helicopters from, considering they DON'T HAVE AN AIRPORT (check the revealed map at the end! Nothing!) I'd be obliged.
Game time: 25:13
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