Update on the Mirage Eclipse Nerf | Dante Unbound | Warframe

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Eclipse Nerf Latest Update | Dante Unbound | Warframe
We got a new update about the upcoming eclipse in Dante Unbound Update.

Please let me know if you enjoyed it, and don’t forget to like and subscribe!
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Bro I am just very happy that mirage will have the multiplicative damage and the toggle, I wanted this for so long.

haris
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Finally SOMEONE CAME OUT and talked the true nature of things!

Apo_Gew
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Something happen to me during the devstream : i tried to type "Smeeta" in the tchat but my message never worked when i typed it. Any normal phrase work but the moment i include smeeta it never work.Saying too many people are typing that word when nobody typed it.
I think they censored the word smeeta to avoid people asking about the future nerf 😅

sylvaindutertre
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Thanks for informing and explaining got really confusing

killer_god-toqo
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My opinion is that 30% kills the ability for helminth. I could see 40% being acceptable if you can tap/hold for both effects at once, but if it's one or the other then 60% with maybe a cap at 180% is needed to not just make Roar always better.

tomj
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Once the changes go live will you do an update for us on all the final changes? I like your in-depth analysis and suggestions

M-qc
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Here is the big problem the F up with mirage is not the players fault at all, It's DE's fault for making a light system that is so inconsistent it isn't funny. So the fact that they say we listened is a bunch of hogwash BS I feel, The only reason they are making this change is exactly to nerf the ability down to dog poop levels. So now it will be a consistent drain ability, So now my Titania build will now be broken, Where I could put in more offense mods I will now have to replace those mods with damage reduction mods once again. This is beyond dumb what they are doing to eclipse ability, If they made it to where it was 100% Then I could agree with it but this come on man this is just dumb number they pulled out of there asses in my opinion.

DragonCaller
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Still bittersweet even if we have multiplicative they nerfed it to the ground atp the game is looking like it’s heading in that it doesn’t know what to do so let’s start messing with stuff instead of adding new content to push those abilities we Alr have they really had me hooked this past update and they are starting to lose that momentum maybe they can cook up something to entice all the vets as new players are still just coming into the game and don’t understand the lvl these nerfs being so all in all it’s just not looking good

bradleybuchanan
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Rather then nerfing abilities/helminth abilities they should focus on giving us more engaging and hard contents, that will push us to improve our build to newer height and keep the interest intact...But DE likes to ruin it -_-

apexx-playz
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bad news for helmith eclipse but still mirage is safe, sad news . but i am happy for my Mirage . Thx for update ❤

bhupeshsinghbhandari
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Unlucky... considering wisp with eclipse and 400+ ps, it won't even get close to 200% extra damage after nerf

Alex_wf
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That's do-able i guess. Anything is better than Vex Armor...

joshuathomasverghese
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The same happened to chroma years ago and he hasn't bad afterwards.

technoviking
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I'd much rather it have stayed like Vex Armor buff. There's no helminth ability equivalent to vex armor, and honestly it's a solid buff. Not as good as a final multiplicative per percentage point obviously, but a 1500% vex-style buff is insanely strong too. Easily hit's in the millions of damage constantly, and allows for a variety of different builds without having to mod on base damage. People whining about nothing, and now it's a useless helminth ability with less variety.

Stormingblessed
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This is bullshit, just give us challenging content instead of nerfing the abilities.

Mikapikachuuu
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I think 75% is ok for that ability i am sure obviously on mirage work better and it is fine witg that but 30% hahaha omg. The reason of veteran's players continue playing this game out of fashion frame and market stay because love to create new builds and spend resources on that imo is bad idea nerf the helminth abilities with no reason. They want a tomb for the game, we can delete all anyways and this is the warframe essence

adeksicoer
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Eclipse if it needs to be nerfed make it similar to a prime bane/smite mod

Kullervo
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Yeah true give us lvl 1000 enemies from the start new map or raid so we can still broke your game DE 😂

We want broken content to test our broken build. Stop nerfing lol

ajjames