How to use Texturing XYZ Multi-Channel Face Maps | Zbrush | Part-1

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This is a multi-part video tutorial on using texturing XYZ multi-channel face maps on your 3d model using software like Zbrush, Substance 3d Painter & Photoshop. This is the 1st part of my video on this topic, which is done by using the Zbrush plugin Zwrap & X-Normal.

If you want to use these songs in your project you must copy & paste this into your description:

Track: JJD - Adventure [NCS Release
Music provided by NoCopyrightSounds.

Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0

Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0

#texturingxyz #multichannelfacepack #xyz #displacement #displacementmap #maya #zbrush #zwrap #xnormal #3dtutorials #tutorial #3d #zbrushtutorial
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My plane is not wrapping around the mesh correctly at all, it almost just goes through it and still not rounding

philipsloth