RZtuts2: Bullets [4/5] Force to Objects. Unity3D Tutorials.

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RZtuts2[4/5]
RZtuts = Robot Zombies Tutorials, Tutorials made in Robot Zombies.

This is the fourth video of five videos going over how to create bad ass bullets in Unity3D. The bullets wont clip through walls, have gravity drop, have a layered look that is viewable from any angle, add force to rigidbodies, and work in an array system where bullets are never deleted (for performance optimization).

Link to video tutorial going over ragdoll physics and adding bullet force to it:

Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
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I might do a tutorial on how I did that flying scene in RZ, but actual cutscenes I can't do. That requires the art of 3D animation. And for the audio dialog, it's just audio clips linked up to triggers. It's really simple, I'll do a quick tutorial on it if enough people want it.

MasterIndieVR
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it still uses the same code as fps1, so it for the most part will be an fps1 tutorial, just with better graphics.

MasterIndieVR
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I haven't had the crashing problem in the unity editor, so that hasn't effected the tutorials, but i think i may have solved the crash problem by transferring RZ to unity 4, I should be putting the update out soon :)

MasterIndieVR
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True. Why not make a separate petition in your hard drive for OSX?

jordanblythe
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Thanks ETeeski !!! You are the best !!!

AlexandrosDimitriou
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There's no real difference between the two operating systems. There's little differences, but mostly they're the same. OSX actually has a lot of little features and tools that I miss. I build a PC because I wanted hardware that was specific towards my needs. Neither Mac or PC is better, they just suit different needs.

MasterIndieVR
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pick a 3d modeling program, like blender or 3dsmax, and search tutorials on that.

MasterIndieVR
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Great tutorial. I have a question.

How much an average indie game developer who is working (without a team) with Unity and has 1 year to 2 years experience would expect to make a year off his projects?

DEADmetal
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its not pushing anything. any suggestions

THEROVERDUDE
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LOL Or just use
if (Physics.Raycast(ray, out hit, touchMask)){
GameObject recipent = hit.transform.gameObject;

&&

, hit.point);
make sure the object has a rigid body and not static

!!! and forget all the duplicate stuff

Brettit
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eh, more hassle than it's worth.

MasterIndieVR
visit shbcf.ru