YOU GOT 99 PROBLEMS BUT DIV AIN'T ONE

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i'm really sorry you have that many problems though, you should talk to a therapist or something
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if you think i'm reading comments on this one, you are out of your mind

DattoDoesDestiny
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To move away from the videos main topic, when Datto starts talking about how his life has improved over the last few years at 6:30 with his now wife and just looking at him physically in the videos top right compared to a few years ago, you can't help but feel happy with seeing how much improvement and positively has gone towards his life and health.
Keep on keep'n Datto

xTGE
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The ability to make drama from thin air in this community is just terrific

Mardoxx
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you can slowly see datto's sanity degenerate over the years by looking at his video titles and thumbnails

migueldevera
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2022 Datto sounds like a really delightful and happy person. 2016 Datto will be really jealous.

kushgarg
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Datto doesn’t want div to be nerfed because then he’d have to work THAT much harder when pulling Jez through endgame content

smoglessmeat
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6:38 Hearing Datto say this about his wife and remembering Jez's video when they met literally made my day

christhiantrevisan
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11:30 is beyond genius. This is why we watch you, Datto.

notipit
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As a Dad of 4, one raid a year guy (maybe that precludes me), I'm cool with hard end game. I was kinda 50/50 until Datto brought up the coddling/not forcing people to get better issue. Pre Wife/Kids my D2 crew used to play WoW and I spent a ton of time failing/learning how to tank in BC and Lich King. Then Panda boi came out and turned my carefully honed rotations into 2 buttons. RUINED the game for me. Hard PvE gives the opportunity to fail and try again. The one issue though is the harder it gets, the less willing '50 clear guy' is to take someone like me through.

askcanwestay
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6:24 this is what i like to hear. matured, realized everything he ever wanted, secured it, moved up. absolute boss and role model behavior

couch-
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I find it hilarious that the hive wizard during that golgy fight was basically door camping like he was doing the summoning ritual strike

clayton
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I think the one option I suggested on another video was a Sundering Glare-type proc but have it stack within itself (with diminishing returns, a cap, per-player, however it gets balanced). It'd still be skill-based, but it'd also help you support your teammates. Giving options to get that debuff would be nice

bandana_girl
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At 6:39 when Datto started saying how far he came, it made me smile uncontrollably. I'm in a similar boat myself, though nowhere near as far along as Datto, but hearing how far Datto has come since 2016 is just super inspirational. Keep being awesome! <3

jyapp
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If they were to nerf Divinity, I would say it would be best to do a bit after releasing a raid where it is clearly and distinctly not the most optimal option. You may think it impossible, but there's definitely ways they could accomplish this:
-More encounters that aren't straight DPS check boss fights (Siege Engine, Totems, Gatekeeper, LW Vault, Exhibition)
-Encounters where damage is done through relics that are unaffected by Div
-Encounters where the team is split up, meaning less players benefit from it
-Fights with multiple, smaller and quicker DPS checks (Shuro Chi, Atraks-1)

erikm
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13:14 one option to "nerf" divinity without nerfing is to have something like shiro chi where hitting divinity gives you lower damage the hitting the real crit

legendofacriuswithornament
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Damn, that melting point mention towards the end hit hard. Back when we didn't have Divinity and all these other debuffs, I was the Sunbreaker Titan risking my life trying to shoulder-charge a boss to debuff it, that could possibly instakill me. All for the ability for my team do that sweet increased damage. It required skill and timing and it felt good when you had a great damage phase or outright one-phase a boss.

catalyst
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"I shouldn't need to hold myself back just to feel something" is lowkey one of the best Datto script lines ever. Great video, the vitriol from dissenting opinions is the number one reason I could never be a content creator.

AeonCenturion
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This is the only correct take. does not need a nerf. it needs other options mainly. so its not the "gyally" that is required for every enounter

burningblaise
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The only note I will add is when someone brings up the "objectively, there is always going to a worst player on the team" point to say Div benefits that player, I would like to point out that most of the players bad enough to get designated permanent Div...are those who don't have it. Because they don't do Garden of Salvation. Because they don't raid. And the one time they do have enough time to raid, they're going to go to the newest one. Not back to GoS.

oriandcate
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I think the solution to this problem already exists in the game with certain bosses. Raise the crit multiplier of bosses to be higher than the div bubble, or in reverse lower the crit multiplier of the divinity bubble to be lower than actually shooting a bosses crit spot. Lower skill players and teams who need it still have the easy damage beam and for higher skill teams it becomes more efficient to hit your shots and cycle debuff cool downs.

endoten
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