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What's New in Minecraft Java Edition 1.14.4?

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The fourth minor update to Minecraft Java edition is here - and by the looks of things the last one. Check out this comprehensive guide to all the many fixes and changes in Minecraft 1.14.4! #minecraftemployee
Change highlights in this version:
Gameplay:
- Fixed breaking blocks re-appearing shortly, nudging players
- Suspicious stew made from poppies now gives you night vision instead of speed
- Fixed mending crossbows/bows needing to be reloaded/redrawn after getting mended
- "Fixed" mending slowing down block breaking
- Fixed closing menus while moving the mouse moving the screen in that direction
- Fixed mouse acceleration
- Fixed concrete powder deleting waterlogged blocks when falling
- Fixed players joining servers having all events since their last login queued up
Worlds:
- Fixed end city and end ship generation getting cut at chunk borders sometimes
Villages:
- Villagers now stock more items
- Fixed Villagers trading the wrong book
- Fixed Villager trade GUI not showing the correct price on servers if trade demand is high
- Fixed trying to trade with villagers immediately closing the trading menu for some villagers
- Villagers now wait with restocking until they have trades that need restocking, now restock twice per day with a 2 minute cooldown
- Fixed villagers being unable to pathfind towards their POI
- Fixed villagers not shutting doors behind them
- Curing a Villager now causes a permanent non-spreading memory for the player who did it with that villager
- Villagers will now remember their gossip after becoming a Zombie
- Fixed farmer villagers not stopping to pick up their crops
- Fixed villagers picking up POIs through walls
Sieges:
- Fixed siege zombies spawning when gamerule doMobSpawning is false
- Fixed siege zombies not spawning centered on a block
- Village sieges no longer occur on mushroom islands
Hostile mobs:
- Fixed silverfish and endermite spawners no longer working
- An item duplication glitch involving zombies drowning has been fixed
- If raids are disabled using the disableRaids game rule, you can no longer get bad omen by killing a captain
Mobs:
- Mobs will no longer try to pathfind their way through bamboo
- Fixed floatable mobs not being able to walk when in waterlogged blocks
- Fixed mobs not trying to avoid fall damage anymore
- Fixed parrots occasionally disappearing when you take them from a boat
- Fixed fish spawned from buckets counting towards the aquatic mob cap
- Fixed trusting foxes attacking players when self-injured
Visuals:
- Fixed a rolling shutter issue on MacOS
- Fixed incorrect pillager texture
- Fixed acacia leaves rendering improperly from a distance
- Fixed wall signs using oak color on maps
- Removed camera pivot offset in first-person
Sounds:
- Fixed the beacon deactivation sound not playing when the pyramid becomes incomplete
UI:
- The Player Activity button on the Realm screen has been removed
- Fixed not being able to press Enter to connect on the Direct Connect screen
- Added a splash text: "Ping the human"
Performance & Stability:
- Performance fixes for collision, render changes when placing or destroying blocks, villager pathfinding, structure generation
- Fixed Java using 100-200% CPU on MacOS, even while in the main menu
- Fixed high idle CPU usage on servers
- Fixed a memory leak
- Improved chunk loading when traveling at high speed
- Fixed chunks refusing to unload due to incorrect player ticket additions (2, 3)
- Added /debug report for getting more detailed information - Please include this while making bug reports about performance
Technical:
- /reload and /forceload is now available to gamemasters
----
Leave me a comment, or find me elsewhere:
#minecraft #villageandpillage
Change highlights in this version:
Gameplay:
- Fixed breaking blocks re-appearing shortly, nudging players
- Suspicious stew made from poppies now gives you night vision instead of speed
- Fixed mending crossbows/bows needing to be reloaded/redrawn after getting mended
- "Fixed" mending slowing down block breaking
- Fixed closing menus while moving the mouse moving the screen in that direction
- Fixed mouse acceleration
- Fixed concrete powder deleting waterlogged blocks when falling
- Fixed players joining servers having all events since their last login queued up
Worlds:
- Fixed end city and end ship generation getting cut at chunk borders sometimes
Villages:
- Villagers now stock more items
- Fixed Villagers trading the wrong book
- Fixed Villager trade GUI not showing the correct price on servers if trade demand is high
- Fixed trying to trade with villagers immediately closing the trading menu for some villagers
- Villagers now wait with restocking until they have trades that need restocking, now restock twice per day with a 2 minute cooldown
- Fixed villagers being unable to pathfind towards their POI
- Fixed villagers not shutting doors behind them
- Curing a Villager now causes a permanent non-spreading memory for the player who did it with that villager
- Villagers will now remember their gossip after becoming a Zombie
- Fixed farmer villagers not stopping to pick up their crops
- Fixed villagers picking up POIs through walls
Sieges:
- Fixed siege zombies spawning when gamerule doMobSpawning is false
- Fixed siege zombies not spawning centered on a block
- Village sieges no longer occur on mushroom islands
Hostile mobs:
- Fixed silverfish and endermite spawners no longer working
- An item duplication glitch involving zombies drowning has been fixed
- If raids are disabled using the disableRaids game rule, you can no longer get bad omen by killing a captain
Mobs:
- Mobs will no longer try to pathfind their way through bamboo
- Fixed floatable mobs not being able to walk when in waterlogged blocks
- Fixed mobs not trying to avoid fall damage anymore
- Fixed parrots occasionally disappearing when you take them from a boat
- Fixed fish spawned from buckets counting towards the aquatic mob cap
- Fixed trusting foxes attacking players when self-injured
Visuals:
- Fixed a rolling shutter issue on MacOS
- Fixed incorrect pillager texture
- Fixed acacia leaves rendering improperly from a distance
- Fixed wall signs using oak color on maps
- Removed camera pivot offset in first-person
Sounds:
- Fixed the beacon deactivation sound not playing when the pyramid becomes incomplete
UI:
- The Player Activity button on the Realm screen has been removed
- Fixed not being able to press Enter to connect on the Direct Connect screen
- Added a splash text: "Ping the human"
Performance & Stability:
- Performance fixes for collision, render changes when placing or destroying blocks, villager pathfinding, structure generation
- Fixed Java using 100-200% CPU on MacOS, even while in the main menu
- Fixed high idle CPU usage on servers
- Fixed a memory leak
- Improved chunk loading when traveling at high speed
- Fixed chunks refusing to unload due to incorrect player ticket additions (2, 3)
- Added /debug report for getting more detailed information - Please include this while making bug reports about performance
Technical:
- /reload and /forceload is now available to gamemasters
----
Leave me a comment, or find me elsewhere:
#minecraft #villageandpillage
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