Sorcery: Contested Realm Updated Battlemage Deck Tech!

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Abuse the BROKEN power of your Battlemage to gain card advantage, and deal absurd amounts of damage!

Decklist:

Avatar:
1x Battlemage

Artifacts:
1x Philosopher's Stone
1x Amethyst Core
1x Onyx Core
2x Poisonous Dagger
1x Truesight Crossbow
1x Screaming Skull
1x Seven-league Boots
1x Crown of the Victor
2x Flaming Sword

Minions:
4x Men of Leng
4x Spectral Stalker
3x Phase Assassin
2x Gyre Hippogriffs

Magics:
4x Overpower
4x Lightning Bolt
4x Blink
4x Grapple Shot

Atlas:
1x The Colour Out of Space
1x Smokestacks of Gnaak
1x Mirror Realm
2x Sinkhole
1x Rift Valley
2x Observatory
1x Crossroads
1x Battlefield
3x Windmill
1x Lone Tower
1x Gothic Tower
1x Dark Tower
2x Humble Village
1x Rustic Village
1x Simple Village
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That's a really sweet list. I usually try to fit some teleports in a wind battlemage deck, but I suppose this works for you and I should reconsider the value of teleports.

razielsghost
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Me: I can't wait to play this against my friends!
Friend: plays Cave In on my decked out battlemage

joshualovell
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Great deck tech! Thanks for the quick explanation playing against battle mage too.

fxplayer
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Early playtesting showed the power Battlemage. It was nerfed, but more tools were given as well. I want to build one deck around him one day.

milohobo
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hey Jeff, love the video. how do you think this one compares in power level to your enchantress or elementalist decks?

misterjackpots
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Aren't ranged attacks are considered strikes, not the attack basic action? Therefore BM wouldn't draw off the crossbow attack, nor stand with screaming skull if ranged is used

toasToaTs
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I don't understand why battlemage doesn't ever run healing of any sort

toasToaTs
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