The origins of FNAF sound effects, explained

preview_player
Показать описание
The Five Nights at Freddy's series had very humble beginnings as many other popular games and franchises did. In this video, I talk about how you can make a lot with a little - as Scott Cawthon did, utilizing sound effects downloaded off the internet to design the widely revered soundscapes of Five Nights at Freddy's.

note: yes, I know FNAF 2 (story-wise) is a prequel to FNAF 1. i'm only talking about the development and release of each game in this video. Now hush

Thanks to Jet for helping with the script, and the (anonymous?) creator of the FreddyExplorer program, your nearly decade-old program helped out a lot with this

Outro song by me & tda ⭐

• My socials...

thank u for watching. pls subscribe so i can have food
current sub count: 107,000
Рекомендации по теме
Комментарии
Автор

Considering how FNAF was going to be Scott's last attempt at game development before calling it quits, he really went all-in for this one game, and you can tell by how well he utilized these stock sound effects.

SwaggyG_
Автор

I'm honestly just confused and impressed on Scott making the entire game a slideshow. First of all, WHY?! Second of all, I'm impressed he rendered thousands of frames just for one game.

DeveloperifyRoblox
Автор

The most surprising one I learned from sound effects wiki is that the night 5 phone call is a stock sound effect. Because people used to decode what it was saying and think it was talking about the animatronics. Even the official fan verse game "Joy of creation" is named after what the night 5 phone call sounds like decoded, but it's just a stock sound that's not important to the lore at all. That was surprising to me

Zory
Автор

Imagine someone makes a fnaf 1 mod that takes the high quality versions of these sounds and puts them in the game

Broglodyte
Автор

1. Making most of the games out of royalty free sound effects isn't cheap, IT IS GENIUS... I mean, he lost about 30-40$ and gained much more and all I can say to that is BIG respect
2. Slide shows.. really... having that much dedication for a game that is made as a revenge for people mocking his previous games is just insane. This man is a definition of grind
Btw, great video! Can't wait for part 2!

itsenki
Автор

wow i remember the fnaf 1 night 5 phone call being analysed a lot as it was a backwards excerpt from some book. now i know it was just from the original composer and had nothing to do with fnaf lol

ayoraster
Автор

It’s really crazy how a lot of these sounds are such low hertz even though they sound so high quality.

tommygun
Автор

I will always love how bare bones fnaf is and has been, always using the crustiest stock sounds and seeing the game distort due to it literally being all prerendered flat images/gifs, it's incredible what he was able to utilize and turn into a game. Despite being so simple Scott was able to absolutely kill with the games itself, making every stock sound so iconic. I'll miss the feel his games had and the memories of their teasers and releases, trailers and more. What a wonderful franchise :')

nightrunnermcpro
Автор

**lady giving birth to alien**
scott: Noted.

Hawker_Plays
Автор

Imagine giving birth to an alien in a movie and your scream gets used as the fnaf one jumpscare sound

Theinotsquad
Автор

Had no idea the animatronic scream was a woman finding out she’s pregnant with an alien, not really sure if it’s ruined it for me or not.

I love how you can hear the disgust in her voice at first though, that’s pretty funny

gamergirlblu
Автор

5:54 I never thought a human being would be able to scream like that... holy shit...

storyflo
Автор

I think Five Nights at Freddy’s 1 stands out on its own as one of the best indie horror games out there, everything was simple then, the gameplay, the characters, even the story was simple, animatronics haunted by murdered children try to kill you, and had sprinkled in lore to get you thinking about who might of done it and why.

gozzythebat
Автор

6:03 so THAT'S why the scream sounds like a kid. Man, we were all wrong about that lore, weren't we XD

Apple-vkfi
Автор

It’s cool how stock sounds can be used to make something sound unique. Another good example is the sound effects from the original Doom games, which were also taken from a sound effects Library (I believe it was also sound ideas). Theres a video on YouTube that I can’t remember the exact name of that talks about this.

josephkeen
Автор

if you happen to do a sequel of this video, here’s a little tidbit I can offer

In FNAF 3, it’s alleged that you can hear Springtrap saying ‘help me’ at certain moments in the game when he moves. This of course led to a bunch of theories. However, apparently the sound used by Scott is actually the distorted sound of an alpaca.

LennyZesty
Автор

I don't think anybody here in the comments mentioned this, but the origins of the chicken sounds when Chica is in the kitchen where actually recorded by Scott. There's probably an interview with Scott that talks about that, and i thought you'd mention it.

Also, what's FNaF 2's jumpscare origin?

ms.raposa
Автор

I just want to point out that this low level of sound quality might be intentional, the overall aesthetics of fnaf tend to lean to a early 90's computer graphic aesthetic, fnaf whole shtick is the retro aesthetic, so this might also apply to sound

Someone-wrms
Автор

5:53 Man, i've been wondering about this ! I never knew the origin of the scream ! Thank you for uncovering the truth bro ! Now we know !

supergamer.
Автор

has anyone else ever thought that bonnie's silhouette when you shine the light on him behind the door to be weird looking? ive never been able to comprehend what the shadow is or what im meant to see it as

swisscheeese