Raindrops Shader Graph - Unity URP Tutorial + Photoshop texture tutorial

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In this video we will show you how to create raindrops effect using Shader Graph in Unity Engine based on the Universal RP.

00:00 Intro
01:00 Creating raindrops texture in Photoshop.
03:50 Creating unity URP project.
05:14 Creating simple texture scrolling Shader Graph.
07:17 textures scrolling based on world position nodes.
10:10 Edges mask nodes.
13:20 Adding distortion effect nodes.
15:25 Creating the normal of raindrops.
17:00 Adding splotches effect.
21:00 Final result and outro.

@PolyToots Unity: Make It Rain with Amplify Shader Editor:

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Cool stuff, great to have a reference in shader graph! I love your channel, keep up the great work :)

erz
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thank you for adapting to shader graph!

HollyRivay
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for everyone confused when he's adding the Vector1 node in shadergraph, you can use a float instead since I think Vector1 node has been deprecated in later versions of unity. float works the same anyway (I'm using Unity HDRP 2022.2.8f)

infamousprogrammer
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Thank you for this! One question: can this be used just for the camera? I need the effect to look as if the rain is falling on the camera itself, not on an object...

Sartoris
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Wow, it's cool. Maybe you recreate volumetric particles from PolyToots's tutorial?

OdemGeek
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Oh neat, does this mean I'm famous now?

PolyToots
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Could you try to adapt this to work as dripping after a splash? and would that be the best way for blood splatter?

ravanin
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I'm trying to create a blood drip effect based on this tutorial. How can I change it to "red" instead of a transparent color like rain?

deonjang
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Hey for some reason I connected all the gradient noise with add node before the tiling offset and it shows in my preview that its changing but the render of it in the scene is still straight, not sure why this is happening. Any ideas?

MetalOfAllOwns
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Mmh are you sure all of this is correct?
At the end you connect the top droplets into the smoothness output, which, afaik, only affects how shiny a material is. It's just a float, no?
Everything else seems to work, though! Thank you! If I can just figure out how to combine the two effects while keeping the filters working it's be perfect.
Edit: Ah I figured it out! It just also needs an opposing filter if you want to prevents splotches on walls.
Edit 2: Actually the raindrops act very differently on different size/shaped models, but just using the existing filter and messing with values gets it to work just fine! Just make sure to combine the splotches together with the flowing water, instead of plugging it into smoothness and it works alright!

BenightedAlizar
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I've encountered a problem, I want the orientation to stay corrected but when I move the object, the texture moves as well. Any solution?

OmegaVideosOng
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Hello. How can I make this Transparent ?

enesyaman
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Hello, could you help me make a shader that I know is simple but I'm new to shader and I don't understand much, I just have the idea of ​​how to make the shader I need.
If you are interested, tell me how I can contact you.

jesusadanlopezromero
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