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[3.19] Harvest, Altars & Strongbox Atlas Strategy - 4-5 Divine Per Hour
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In this video, I showcase a 3 map example while using my new Harvest, Altars & Strongbox atlas strategy. This is the best currency per hour I have found so far in 3.19.
I believe Harvest is one of the strongest currency making strategies in 3.19 as some endgame crafting still desires Harvest crafts, thus at the current price of 35/1c per seed, it is very profitable. To maximize your profits with harvest, you will want to have a MINIMUM of 34% pack size on your maps (Better if 50% from some 8 mod maps) because this will allow 3 rares from Harvest plots to turn into 4 rares thus increasing your total seeds per hour by a lot. To get this amount of pack size, I suggest vaaling your maps and running Fortune Favours The Brave on your map device.
In addition to the harvest nodes on the atlas tree, we use the very strong combination of Eldritch Gaze and Wrath of the Cosmos, which will make the vaaled maps even more dangerous than they already are, but EXTREMELY profitable.
We also pick up most of the +1 map level nodes on the atlas since we are wanting to vaal our maps and some of them may RIP to unusable. We pick up Torment nodes so that multiple Archnemesis in each map will have massively increased rarity and quantity, which will lead to very large loot explosions when you encounter a God Touched mob. We pick up strongbox nodes since they are fast to kill and are along the atlas tree path.
*Tested in Standard, but using Kalandra League Prices*
Cost Per 3 Maps (8 Minutes):
Chisels, Alcs, Scours, and Vaals - 15c
T16 Maps - 9c
Fortune Favours The Brave - 9c
Revenue Per 3 Maps (8 Minutes):
Harvest Seeds: 50-70c
Exarch: 20-60c
Archnemesis: 10-60c
Strongbox: 10-40c
Misc Drops: 10c
Total Profit: 115c per 3 Maps or 5.1 Divine Per Hour
Atlas Tree:
I believe Harvest is one of the strongest currency making strategies in 3.19 as some endgame crafting still desires Harvest crafts, thus at the current price of 35/1c per seed, it is very profitable. To maximize your profits with harvest, you will want to have a MINIMUM of 34% pack size on your maps (Better if 50% from some 8 mod maps) because this will allow 3 rares from Harvest plots to turn into 4 rares thus increasing your total seeds per hour by a lot. To get this amount of pack size, I suggest vaaling your maps and running Fortune Favours The Brave on your map device.
In addition to the harvest nodes on the atlas tree, we use the very strong combination of Eldritch Gaze and Wrath of the Cosmos, which will make the vaaled maps even more dangerous than they already are, but EXTREMELY profitable.
We also pick up most of the +1 map level nodes on the atlas since we are wanting to vaal our maps and some of them may RIP to unusable. We pick up Torment nodes so that multiple Archnemesis in each map will have massively increased rarity and quantity, which will lead to very large loot explosions when you encounter a God Touched mob. We pick up strongbox nodes since they are fast to kill and are along the atlas tree path.
*Tested in Standard, but using Kalandra League Prices*
Cost Per 3 Maps (8 Minutes):
Chisels, Alcs, Scours, and Vaals - 15c
T16 Maps - 9c
Fortune Favours The Brave - 9c
Revenue Per 3 Maps (8 Minutes):
Harvest Seeds: 50-70c
Exarch: 20-60c
Archnemesis: 10-60c
Strongbox: 10-40c
Misc Drops: 10c
Total Profit: 115c per 3 Maps or 5.1 Divine Per Hour
Atlas Tree:
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