Every Single Cube Type in Portal | Chamberlock: Episode 1

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Heya Fellas, Welcome to the First Episode of Chamberlock! Today we're gonna Talk about Every Cube Type from the Portal Franchise! There are many Ups and one Singular Down! Which one is that? Watch it to Find out!

Chapters -
00:00 Intro
00:24 Portal
02:13 Portal 2
03:35 Outro

Gameplay Used -
Portal Walkthrough -Test Chamber 00 by @p2wiki -

Portal 2 walkthrough - Chapter 8: The Itch - Test Chamber 11 by @p2wiki -

Portal walkthrough - Test Chamber 16 by @p2wiki

Portal walkthrough - Test Chamber 17 by @p2wiki -

Portal walkthrough - Test Chamber 17 (Advanced) by @p2wiki -

Portal 2 walkthrough - Chapter 2: The Cold Boot - Test Chamber 6 by @p2wiki -

Portal 2 walkthrough - Chapter 8: The Itch - Frankenturrets by @p2wiki -

Portal 2 Sixense MotionPack - Test Chamber 06 by @LambdaCore -

Audio Used -
Private Investigator · Graham De Wilde

Portal 2 OST Volume 1 - Concentration Enhancing Menu Initializer by Mike Morasky -

Generic Beat 09 - 80 BPM by @boiling_dolphins

Portal 2 OST Volume 3 - The Part Where He Kills You by Mike Morasky -

Algorithm Garbo -

Portal is a 2007 puzzle-platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield), and Nintendo Switch.

Portal consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", also referred to as the "portal gun", a device that can create intra-spatial portals between two flat planes. The player-character, Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The Source Engine's physics system allows kinetic energy to be retained through portals, requiring creative use of portals to maneuver through the test chambers. This gameplay element is based on a similar concept from the game Narbacular Drop; many of the team members from the DigiPen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal, making it a spiritual successor to the game.

Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of Portal: Companion Collection.

Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them. Portal 2 adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. In the single-player campaign, players control Chell, who navigates the dilapidated Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS (Ellen McLain); new characters include robot Wheatley (Stephen Merchant) and Aperture founder Cave Johnson (J. K. Simmons). In the new cooperative mode, players solve puzzles together as robots Atlas and P-Body (both voiced by Dee Bradley Baker). Jonathan Coulton and the National produced songs for the game.

#valve #portal2 #portal #source
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Your really good at making videos, keep going

TheRealScottMusic
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Nice video but you forgot the old antique cube found in old aperture

itshol_dal
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nice video but you forgot the beta cubes

alangamingxddlmao
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You forgor the Bluetooth redirection whatever cube from portal revolution

Fruithead
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Good video, but i have a suggestion.
Make the transitions a little shorter, perhaps

RedPoisonDragon