UE5 Simple Metaball shader using Distance Fields

preview_player
Показать описание
Hi, metaballs but actually doable without custom material expressions and c++ code

Рекомендации по теме
Комментарии
Автор

Nice tutorial, thanks. If you have troubles:
1) Make sure that "Generate Mesh Distance Fields" is checked in the project settings
2) Increase the Bounds Scale in the Mesh settings if you get flickery Materials

tehpeasant
Автор

Nice little technique and does exactly what I was looking for! Thanks.

dfx
Автор

i did that step by step but the metaballs still dont affect each other.

charons.
Автор

the idea is good but I also failed to solve the problem of parasitic shadows.
I also removed the saturate otherwise I lose the quality of the color

Jean_Mi
Автор

hey after 18:50 i continue to have glitched balls, any idea why?

Azerol
Автор

Can this be used with Niagara Particles to make jets of water?

benveasey
Автор

Think there'd be a way to make the wpo scale more in a certain direction?

rKaype.
Автор

Hi, I followed your tutorial and everything worked out fine! However, there is a gap between the vertices, is there anything that can be done? Thank you very much for your help!

GabrielCasote