Truth about Crit in League

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#shorts #nemesis #leagueoflegends

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Thank god the gps that crit me 5 times in a row with 20 percent chance actually planned it, my bad

hugoferreira
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That one clip of a darius not critting after like 20 autos with 15% is even funnier now

Linbranke
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Man I loved having 1% crit chance rune on adc and getting a level 1 crit and winning lane instantly because of it.
EDIT: I didn't think this many people would remember tbh those were the good days of league 😞

TheJimCarry
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I always took that 1% crit in lane. It felt huge when it hit early

doohuh
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Someone did some bulk data analysis on this and found that Riot's crit algorithm goes pretty wild at 60%.
At low values like 20%, there's moderate "smoothing" to make your crit more or less likely based on the previous attack - if you didn't crit last time, it will be a little more likely (maybe 1% more), and notably less likely (-8%) if you did, to prevent cheesy crit streaks at low chance (still happens occasionally).
At 50% it seems to flatten to independent randomness.
However at more than 50%, the algorithm actually favours consistent streaks (until very high chances where it flattens again, of course with no randomness at 100%). The widest gap is at 60%, where after crit you seem to get +8% for the next hit, whilst missing a crit will punish you further with -11% for the next one.

Regardless, the overall average across many hits still reaches the correct rate. But it's worth noting that your DPS will be more consistent than expected with low crit, and pretty inconsistent at 60%.

It's worth noting that the data was from several years ago so it's possible the algorithm was updated.

YetAnotherScrub
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So those canon minions i missed cause of crit out of nowhere was actually planned ?

lecalamardquiditbonjour
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Its healthier for the game this way.

In the MOBA Smite crits used to be completely random with no pattern what so ever. This caused a ton of inconsistencies with dps even with a build with 75% crit. The community complained about this issue for years but it wasn't changed until an incident in proplay where one ADC crit the other 3 times in a row at 5% crit chance and killed him like 4 minutes in to the game with item component that cost 600 gold (basically crit cloak)

berriesz
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Ok but he doesn't mention that crit chance also goes DOWN after critting. 1% crit means you build up your crit slowly per attack, but it IMMEDIATELY GOES BELOW 1% the moment one of those crits

snipolimpics
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Chads took 2 1% crit runes, so 2% equating to 1/50 autos critting, rather than 1/100.

OwenNovakChildofGod
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This is like 100% necessary info for trynda laning, especially in mid. You "count crits" like a blackjack player counting cards, and if you can keep a mental count of the number of crits vs non-crits over your last 15 - 20 autos, accounting for the variation in your critical chance as your passive ramps up, you can pretty accurately predict crits over your next 5 or 6 autos.

scarWalsh
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20% Crit darius would like to have a word with you:

RiingMsn
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Wiki nerd here: I think nemesis is almost right, except for one thing. As far as I understand it, it works in reverse as well. After you crit, the chance to chain them together is decreased in the right proportion so that on average, you do crit the correct percentage of the time. All they're doing is mathematically tampering it so that theres fewer streaks of crits/non-crits which are longer than they should be. So the 1% crit rune was really the same value as 1/100'th the value of 100% crit, not any more or any less. It just has less variance, that's all.

bobjoe
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Its not just on League, I think most games use this, Pseudo Random Distribution, for percentage chance effects.

I learned this years ago because of Bash in Dota/Dota 2.
Its a fun statistics topic to dwell in.

psalmyyvan
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I think it works the other way too. It's like, the more autos in a row you don't crit, you get more crit chance based on your current crit chance. The more autos you crit in a row, you get less crit chance.

nikospyridis
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I thought the 1% crit rune and crit in general was random at first and that's why they changed it because you could crit a lot when you're lucky or none at all of you are unlucky. After that your crit chance will always average the same as expected.

Isontro
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Ah yes, the days of *Full Crit Damage.*

TheDreadedAssassin
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Pretty crazy to consider just how crazy good nemesis is at league, and there's still details like this he just recently learnt or doesn't know. Don't think anyone should feel bad whenever they learn new stuff in league

Amaling
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I remember patch notes from like S2 mentioning this exact mechanic

teodolindanavarro
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It's called pseudo random distribution, and it's a holdover mechanic from DotA/Warcraft 3 which made it into league afaik. The functional crit chance is still exactly as listed, having this system in place reduces the odds of extreme good and bad luck causing you to land or miss crits for very many attacks in a row.

CynerKalygin
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I wish this guy looked like Gandalf… his wisdom and knowledge on this game are unmatched 🤣

NohesigangOOZ