Create A Three.JS Camera That Follows A Mouse Over Time

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A 3D website camera can feel more responsive and natural when it follows your mouse, easing over time, without needing to click and drag. Together we can implement a solution, using Three.JS, to change the camera's pitch and yaw rotations, with easing, over time!

Downloads:

Tutorials:

3D Models used for Animations:

Music: "Relaxed Vlog" by Ashot-Danielyan-Composer from Pixabay
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Thank you so much. Dat's what I've searched for a long time.

phl
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You may want to also add camera.rotation.order = 'YXZ'
You won't be noticing it with the tiny values that you are using, but when you are rotating in the standard order of 'XYZ', you will be rotating the X first, but when you rotate by Y next, you are rotating the camera by the 'world y'. So if your camera happened to be rotated 90° the 'world y' would actually be the 'camera z'.
So rather than looking up or down, you would start to do a roll and end up upside down eventually.

It's taken me a few days (on again-off again) to try and work out it was just as simple as rotation order to fix it..
Hope this helps anyone else that comes across this problem also..

ColinRichardson
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thanx bruh needed just this wish i found it sooner

mgn
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i tried to import that model in to scene bro its throwing errors like . "Uncaught TypeError: Failed to resolve module specifier Relative references must start with either "/", "./", or "../"."

karthik
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Could you solve a doubt of mine? How would you go about implementing a simple third person pov camera. Like an example scenario would be a small sphere moving along some line on some platform, how would you implement a simple button that switches from the general camera view to a third person pov camera which follows this moving sphere and back? Any help or guides would be greatly appreciated

akhil