RIGGING A CAR IN C4D FOR UNREAL ENGINE 5

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Learn how to create a basic rig for your car model in Cinema 4D that you can export it as FBX file and emport it in Unreal Engine 5 there you can set a control rig for it that will let you be able to animate the car directly in Unreal Engine 5 using the sequencer

this is the first part we will prepare the car model and set it up with bones structure and make sure that all the part are binded correclty

𝗖𝗼𝗻𝗻𝗲𝗰𝘁 𝘄𝗶𝘁𝗵 𝗺𝗲! 🖐️
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Question cant you use the car rigger in character?

crazyAlexander
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what does the freeze transformation do? is that really needed? doesnt seem to be the case.

Internet_Enjoyer
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Hi, thanks for the tutorial. I tried it and rig works well. How you manage to add different materials (body, glass, wheels etc.) to the car mesh in UE? Whatever i tried, is just one mesh only and not the different parts and also this only mesh has one material slot

pixelrise
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hello thank you for this tutorial but I have a problem. By doing shift C I don't see reset PSR. how can I manage this??

mesmontage
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what about the brakes? Cars in games have visible brakes.

sikliztailbunch
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OMG man, it is so painful watching you… 1. You can fill weights with one klick. 2. If you really like to paint weights with brush, you don’t have to zoom out, you can just make brash size bigger by holding middle buttons and drag. 🫣🤣🤣🤣

ZDD
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