DCS Mission Editor - Advanced Waypoint Actions and Triggered Actions

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Hi! Today I'm going to talk about advanced waypoint actions and triggered actions in the DCS Mission Editor.

TLDW: Advanced waypoint actions happen when an AI gets to a certain waypoint, triggered actions happen whenever the mission maker decides.
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"Until the AI gets a little bit better" I think you of all people should know that's not gonna happen lol. AI is a big issue for everyone from the casual player up to the experienced campaign creator and has pretty much has been since the beginning. They need to just remodel it entirely instead of apply bandaids. I'm not saying it's awful and completely broken but it is a source of intense frustration for many.

RedTail-
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For me, one of the biggest problems is you can't change what the original task tell them to do. For example, you can't start with an, let's say, SEAD and at a certain point, because something happens, make them become anti-ship, even if they had the weapons to do it...

ashitaka
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Were those Fight CLub-esque flashes meant to tell us that a certain Module is about to be released?

RedTail-
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How about bombers dropping multiple JDAMS on multiple targets on a single pass? Or ALCMs

tuukka