PSVR 2 Has A Problem!

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The PSVR 2 has been out for four months. It's a very capable VR headset that offers great VR experiences but it's missing something important for the platform to grow...

Let me know what you all think in the comments below...

Thanks for watching []-)

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I would love to know what you all think of this!? Drop your own thoughts and suggestions below []-)

VirtualRealityOasis
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I do remember my first VR experience being that Oculus First Contact thing with the robot, and I learned the controls and was blown away at the same time. I feel like intros like that really help you get excited along with introducing you to things.

abadusernamechoice
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The shark dive on the PSVR1 is still the best intro I've ever seen into VR. I still show that for first timers, even though I also have a Rift S, Go, and Quest 2.

snart
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I really agree. Oculus First Contact was my initial intro to VR and it's been a hit with everyone who I've shared it with. I think we need a low-intensity, zero-movement demo like that. It was the perfect chance for a new Astro game to easy VR newcomers in, but sadly we didn't get that. It's one of the things really hampering VR in general, is that people don't know about VR sickness in general, and don't know that easing into VR will negate or overcome it. I play H3VR with really fast movement and smooth turning, but if you put a newcomer into that they'd lose their lunch instantly. But newcomers don't know that, so they see a cool VR game being played on Youtube, jump into it themselves, feel sick, and think that they just can't do VR. They don't realize it takes acclimation and practice to know how to deal with the sensations of being in intense VR.

Everyone is worried about headsets being cheap and sleek enough for VR to take off and it's really more about making it comfortable for new players. I know at least three people personally that tried VR and bounced off of it because it made them dizzy or motion sick.

donoteatmikezila
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Any newcomer reading this: What helped me get over any sickness at all (reprojection in PSVR2 or not) is to play fps games with snap turn; the game is still tons of fun, mainly because you can still turn your head anywhere to expand your 180 view of the world and then snap turn only when you really need to. Some games even offer a vignette of darkness that darkens your periphreal view. I didn't see any difference with that though.

JPWestmas
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I can definitely agree about the fact that there isn't any demos tutorials on the PSVR.
Meanwhile the Rift and Quest platform have the first steps to learn how to use the controllers and interact in VR, and SteamVR have a (pretty funny) tutorial explaining what on the controller do what, and how the chaperone works, and after that, there is TheLab which is a perfect experience for new players.
Also the fact that there isn't a dedicated VR menu (like the PSVR 1, btw) for the PSVR 2 is pretty weird. I was hoping to see a Quest like menu, which would be much more intuitive to navigate in it.

Nicalay
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Definitely something for new people. I remember starting with First Contact and First Steps on Oculus. It did really help me get started and comfortable.

anthonyholmes
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As a VR newcomer, I totally agree with you!! The PSVR2 is my first experience and I would have loved more introduction to it before diving into Call of the Mountain, which I got with the set!! I didn’t even know about the effects of the different comfort settings or even that they existed!! I had to look up those informations online. An introduction in the Astro game would indeed have been a fun one!! (Although finally being able to play the Moss games totally helped as well!!)
I’m still in the process of getting my VR legs, slowly learning with each game. More guidance with ratings would definitely help choose games in the future!!

gail
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My main selling point was Resident evil Village vr and the upcoming RE4 remake vr, but im really hoping for more Sony based exclusives in the future. Last of us in vr or uncharted would be fantastic. I hope they continue to support because I believe that Sony is on the right track, but we need more games.

Shanye
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Excellent video, I don't do consoles but cannot believe a company like Sony doesn't have a intro for PSVR-2 that would ease someone new to VR into the new experiences. Agreed, VR can make you ill when not use to the sensations (total disconnect between body and mind), they could at least have a few VR experiences to gently ease you into it with onscreen instructions as to what to do to cope with the experience not to mention the proper way to fit the HMD on your head to make sure you are in the optics sweet spot. In example, a simple roller coaster ride, look straight forward until you feel comfortable with that, then gently start looking to the sides. I agree with you that a LOT of people are selling their expensive gear just because there was no coaching them on how to easily earn their VR Legs. :(

jackr.
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I agree 100% with this. I migrated from pc to console with the PS4 and upgraded to the PS5 shortly after it was released. I’ve held off on VR up to this point to let the technology mature a bit. I just purchased my first VR system with the PSVR2 with the Horizon bundle. My experiences were exactly as you described. Inadequate onboarding, lackluster tutorials, with no clear guidance with how I’m supposed to approach this new technology. My expectations were shattered and I was absolutely blown away by the intro sequence of Horizons. I thought, what an amazing technology this is! But, as you said, once the climbing began and I fell off the cliff a few times, motion sickness set in and I turned the game off. I’ll probably take a step back - maybe give it another try tomorrow from a seated, fixed position. And I’ll look for some easier demos and games to ease into this new world. But I feel like I’m largely alone trying to figure things out.

davebrogan
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Either put a fan near you while you play or suck on a boiled sweet. The fan trick worked wonders for me and I didn't need it after a few hours.

terrsham
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I don't have one or I did but changed to Pico 4 and I'm so glad I did, the only downside of the Pico 4 is that I should of made the swap sooner! Shame you don't do more content regarding the Pico....

xRASPUTINx
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No issues with mine, best purchase I ever bought along with the ps5

greenlotus
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I never realized this was a problem, until I saw this video. You have very solid points for newcomers to VR. Perhaps Sony forgot not everyone will be upgrading from an existing platform 🤔

rnalxd
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Great video dude - absolutely love your studio setup :)

Totally with you on making the PS VR2 introduction more welcoming for newcomers. Ideal world... when you start it up it throws you into a VR tutorial hub with experiences and suggestions. I actually really loved PlayStation VR Worlds on PSVR and of course, though Astro's Playroom was an excellent PS5 intro game as you say.

There are quite a few great introductory VR titles on PS VR2, but you're not going to know where to find them unless you do a lot of research. How about a digital PS VR2 starter pack?

Comfort ratings is smart, but may be hard to define / differentiate.

Myles
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Astrobot was such a brilliant introduction to the PS5.
Another experience similar to that would have been perfect.

Side note - Such a missed opportunity that they didn't strike while the iron was hot, and launch this with a LAST OF US VR EXPERIENCE.
The show was a massive hit, and then there was the PC release of the original at the same time.

mrdayumfine
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Thank you for making this video Mike! I completely agree that in order for the platform to grow we need to cater more comfortable experiences for new users. I work at a virtual reality arcade that introduces beginners to Steam VR games. 90% of our games are stationary or teleporting locomotion titles and we help customers out every step of the way in their experience. Because of this, they always walk away having had a great time and interested in purchasing a headset of their own (along with the benefit of being able to play together which I also think is important for the platform to grow). Love the content and cant wait for the video! Cheers!

kozzyg
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I had a problem with the headset sitting hard on my nose so I just put 2 squares of Velcro on the front piece and the headband and used one strip of Velcro to pull the front piece up and latching it up on the headband piece. Not only does it take the pressure off my nose, but it also makes it's much clearer.

ChrisBrown-qgqt
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I purchased the VR2 this week, and was really excited. I got it all set up, and dove straight into Horizon Call of the Mountain. The boat ride was amazing, but then what. It had me swing my arms up and down to move, but it didn't go where I looked. I saw in another video they used the left stick to move. Anyway, I guess I picked a different comfort level in the beginning, but I'd rather use the stick than simulate walking by swinging my arms up, and down. I wish there had been some introduction to all this like you mentioned. I feel like I'm sort of own my on through trial, and error, and watching videos to learn. I love the VR2 so far, but the introduction to it is really lacking.

anthonymartin