PIC32MZ Double Buffer

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WITHOUT using Harmony I have written my own CLUT and 256 selectable palette colours, but not restricted to, direct to screen can be from any of the 65k colours... HOWEVER the double buffer is using a TWO layer system... MEANING: a background and a foreground play field, can turn off the foreground layer to save memory..

Each play field has its own CLEAR screen, so what ever you do on the background wont change the foreground. A Single Call to the Ram To Screen

Peripherals:
AURT Port 1,
PWM L and R
Screen Brightness
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