3 FREE Spline Tools for Unreal Engine (Build Roads, Tracks or Powerlines)

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Download this pack and quickly build roads, power lines, fences, train tracks or other paths with these 3 great and completely free BP blueprint actors for Unreal Engine 5 or 4.27. Just drag and drop into your level, modify a few settings and focus on building your level instead of tedious blueprint work and nodes.

I found it really strange that there are no easy way to create spline objects directly in Unreal Engine for let's say building facades, fences, roads, power lines etc, so I decided to make three different blueprint spline tool systems for different purposes. Just drag and drop into scene and choose your mesh. Very easy to use and customize.

💡 00:00 Intro to video
💡 00:15 tiedtke.
💡 00:20 Downloading and installation
💡 01:16 Deformation Tool
💡 04:00 No Deformation Tool
💡 06:17 Cable & Wire Tool
💡 08:44 Adding your own mesh to the Cable Tool
💡 13:20 Outro

🔸 Deformable
This one is used for thin static meshes modeled to deform along a path, for example roads, train tracks and paths.

🔸 No deformation
This one is for objects that you don't want to deform, for example walls, fences or static meshes.

🔸 Cables & Wires
This one is for objects that have wires in between, easily customization where the wire connectors are located, use this one for power lines or other spline systems where you need to connect wires with or without hang/gravity.

These blueprints are mostly based on the amazing work by:

Meshes used in the video:

Thanks for watching, if you like the video feel free to like and subscribe for more tutorials on #unrealengine #lumen and #3d

Follow my journey to become a Layout, Modeler and Lighting 3D artist working in the industry.

𝗖𝗼𝗻𝗻𝗲𝗰𝘁 𝘄𝗶𝘁𝗵 𝗺𝗲! 🖐️

𝗟𝗼𝗼𝗸𝗶𝗻𝗴 𝘁𝗼 𝗯𝗲𝗰𝗼𝗺𝗲 𝗮 𝗽𝗿𝗼 𝘃𝗶𝗱𝗲𝗼𝗴𝗿𝗮𝗽𝗵𝗲𝗿? 😍 𝗛𝗲𝗿𝗲'𝘀 𝘄𝗵𝗮𝘁 𝗜 𝘂𝘀𝗲 𝗳𝗼𝗿 𝗺𝘆 𝘄𝗼𝗿𝗸.

💻 𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲:
🔸 Adobe Premiere Pro
🔸 Autodesk Maya 2022
🔸 Blender 3.0
🔸 Unreal Engine 5
🔸 Adobe After Effects
🔸 Adobe Photoshop
🔸 Foundry Nuke
🔸 DaVinci Resolve

🎥 𝗖𝗮𝗺𝗲𝗿𝗮𝘀:
🔸 Sony Alpha A7S III
🔸 Sony Alpha A6300
🔸 Insta360 One R

📷 𝗟𝗲𝗻𝘀𝗲𝘀:
🔸 XEEN 16mm T2,6 Cinema Prime
🔸 Sigma 24-70mm 2.8 ART
🔸 Samyang 12mm 2.0
🔸 Takumar 135mm F3,5 M42 mount
🔸 Helios 44-2 58mm F2 w/ M42 to EF adapter

💡 𝗟𝗶𝗴𝗵𝘁𝘀:
🔸 Aputure LS 300D
🔸 Aputure LS 120D II

💻 𝗘𝗱𝗶𝘁𝗶𝗻𝗴:
🔸 AMD Ryzen Threadripper 5800X
🔸 NVidia Geforce GTX 3090
🔸 NVidia Geforce GTX 1080 TI
🔸 Logitech MX Master
🔸 Microsoft Designer Keyboard

💾 𝗦𝘁𝗼𝗿𝗮𝗴𝗲:
🔸 LaCie 4TB Rugged Portable HDD
🔸 Sandisk 128GB 170mb/s SD card
🔸 Prograde 128GB V90 300mb/s SD card

I've worked 8+ years as a Director of Photography in Sweden, working on projects ranging from feature films to commercials and music videos. Currently studying at Visual Magic in Skellefteå, Sweden. Years active in the 3D industry is about 1 year. Focusing on 3D modeling, layout and lighting which is my passion.

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I've updated the tools (to version 002) based on the feedback I've gotten here in the comments. If you've downloaded the BP tools (version 001) from Gumroad, please go back and download them again. It's now a better version of it! 🙂🙏

tiedtkeio
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Thanks for your blueprints and updated versions. Folks, I encourage you all to disregard the word "Free" and pay some bucks to the creator. The man did a great job, pls support him

MelvilleG
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Thank you for these, but I was unable to get the deformation one fully working on 5.3.2, I'm not that experienced so I struggle with written instructions, a video for the updated 5.3.2 would be very helpful.

hanzo
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Nice one! One thing that might make a slight improvement would be to include a slight random X/Y offset variable between the meshes to have that naturalized human placement look (imperfection is key)

knartfocker_
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I'm so glad I found your channel! Your content is valuable! Keep up the amazing work!

LucidAnimationTV
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Thanks for sharing your tools! Appreciate it mate

bloodyjayden
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Your tool is excellent man, well done. Super clean, tidy, and straight forward, thank you

CaptainFei-rs
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It’s cool you’ve provided this for free.

Василий-щйл
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This is so cool! Just bought it on gumroad, it's only $5 you deserve at least some money for it, its gonna be super useful.

wegotguns
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Ah - thank you for these! I'm not a VAD artist or modeler, but I do admire simple, elegant tools that help me when i need to attempt to be one. I'm so happy I stumbled across your video here. Thanks so much for the tools!

danimorrow
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super! It works, but my fence is not built in the direction, but sideways. I throw any grid sideways anyway. How to fix it?

wakeup.
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Thanks a lot man for sharing, all works, except my Pole is empty...

alexrybin
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Dude, you are great. Keep up with this good work.

lululu
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It’s cool you’ve provided this for free. Maybe for version 1.1 you promote the mesh to a variable and make it user editable so they can select their mesh from the BP properties.

With a little extra effort, you can specify the forward direction and grab the bounding box on the axis you want from the mesh, so you can remove the need to specify the length.

Good work though.

Fafmagic
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It's awesome! But, in "No Deformation Tool", how to rotate the mesh without intervening pivot in the model? That is, through the blueprint?

matciscas
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Great tool - is there a way that you are able to reverse the spline point order so that you can essentially flip the contents in X. Road barrier for example, would want both facing into road without redrawing spline

Lawrence.Elliott
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Hey! Thanks so much for this. Hugely appreciated!

How do I get it to work in 5.3.2?

edwardhoare
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One tip... With deform BP my mesh wasnt deforming correctly and it looked very low res and angular but I noticed the deformation looked correct when I went very close to the object. To solve that I had to go inside blueprint and inside the node Add Spline Mesh Component I had to switch LOD>Advanced>Forced Lod Model to 1. When I did that the deformation was correct.

TheMULTIcanal
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How can I get collision on the cables to use them as a fence? :)

ItsExetic
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This is great, dude. So useful. Thanks for sharing your knowledge, skill, and time.

coolbeans